Garry's Mod

Garry's Mod

2,129 ratings
Extended Player Animations [xdR/DynaBase]
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Content Type: Addon
Addon Type: Effects
Addon Tags: Fun, Realism
File Size
Posted
Updated
5.961 MB
22 Jan, 2023 @ 6:25pm
6 Aug, 2024 @ 7:34am
4 Change Notes ( view )

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Extended Player Animations [xdR/DynaBase]

Description

An addon which adds a bunch more life to players, fixes some small issues, and expands on mod support. This addon is effectively an extension of my previous "Contextual Player Animations" addon, and then some.

YOU MUST HAVE EITHER DYNABASE OR xdR FOR THIS TO LOAD.
If you are using xdR, this occupies slot 42.
If you are using DynaBase, you have nothing to worry about.

Extended Player Animations
For those who don't like reading, here's a short list of what this addon does / offers:
  • Adds tons of new passive, automatic animations to gmod playermodels, supported by the Draconic Base's functionalities.
  • Fixes for a few base-game animations, such as the "1h shove" animation using the 2h animation instead of 1h, 2h shove having its IK disabled, and more.
  • A bunch of extra "pose_" sequences. These are a mix of animations brought in from Half-Life 2 as well as custom animations.
  • A whole load of new & custom animations (See "Animation Database" discussion post) for use by developers, including new melee attacks, gestures, etc.

For those who do like reading, this addon is the result of a lot of (mostly) custom animating & coding. It aims to enhance the existing Garry's Mod players by adding even more in-depth contextual animations / animation calls into the game through use of the Draconic Base's existing functionality. These extensions include stuff such as the player having little shuffle turning animations when looking far enough to the left/right, a new animation state for when a player is held by a barnacle, animations that play when a player switches to another weapon, and new "reaction" animations; such as being puked on by a barnacle, taking blast damage, etc.

This mod also adds a ton of new animations & activities for use by developers with common mod ideas in mind. These range from kicks & rolls to completely custom gestures of attacks, reloads, and etc. Please refer to the "Developer Info" discussion post for a complete list of these animations & their ACT enums.

Credits
  • Vuthakral
  • Valve; Half-Life 2, Team Fortress 2
  • Respawn Entertainment; Titanfall 1
(Exact authors of specific animations can be found in the discussions, within the animation database)


If you need immediate help with this addon, or just want to know what I'm working on or etc, then consider joining my Discord[discord.gg] server.
394 Comments
zhangcheslon07 18 Oct @ 6:49pm 
lol ok
Vuthakral  [author] 18 Oct @ 10:23am 
I don't touch any external code especially not glide or gmod legs 3, go ask the glide guys
Vuthakral  [author] 18 Oct @ 10:22am 
Where does that have anything to do with this addon?
zhangcheslon07 18 Oct @ 5:54am 
will u fix the legs while driving a vehicle in glide base?
im actually using gmod legs 3 and i have no problem with that till when i installed this addon
Enviyon 26 Aug @ 4:29am 
it works
andrew 25 Aug @ 9:46pm 
does this work with xdr csgo aninmations
bird 25 Aug @ 5:17am 
can you add [FREE]MAN
Vuthakral  [author] 25 Aug @ 4:18am 
I'm still sad that valve dropped animated png support on the workshop, the gman image used to turn his head to stare at the viewer when you inspected the image
bird 24 Aug @ 10:16pm 
MAN
[G]MAN
[FREE]MAN
[HUNT DOWN THE FREE]MAN
Enviyon 18 Aug @ 12:16pm 
okay i got it thanks