Total War: WARHAMMER III

Total War: WARHAMMER III

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Bretonia Tech-Tree
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Tags: mod
File Size
Posted
Updated
887.576 KB
22 Jan, 2023 @ 4:38am
1 Jul @ 8:59am
10 Change Notes ( view )

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Bretonia Tech-Tree

Description
What does this mod do?
The mod adds over 50 new technologies and new Unit-Abilities and some more to the Bretonia Tech-Tree.


DESCRIPTION
Unfortunately, due to the browning of the CA tech tree, it was not possible to integrate the number of technologies into the original tree. Therefore, I created tech groups and attached the technologies to the original tree (see pictures).

Tech groups were created: Infantry, Cavalry, Developments, Missile Units, Trebuchets, Heroes%Lords, outpost units, resistances and abilities.

The groups improve the units according to their name. Infantry tech group upgrades infantry units, cavalry upgrades cavalry units, etc.
With the exception of developments. The group improves the economy, Recruiting Winds of Magic etc.

New effecte and abilities were created for the technologies.
The abilities can be seen in the pictures in German and English.


Plans for the mod:
- The tech descriptions are still missing and still need to be created.
(If you are interested in writing them, please contact me.)
- The Ability Aiming Shot still has 2 names. I still have to decide, or better you decide what the Ability should be called.



Final word:
I wish you a lot of fun with the mod.

I am waiting for your feedback.

The compilation of all my tech tree mods is called "Tech-Tree Compilation".

You can find more mods here:
https://steamproxy.net/profiles/76561198043919449/myworkshopfiles/
23 Comments
Grovilator 2 May @ 2:20pm 
Thank you for updating all of them. I always use your tech tree with my campains. There their they're really fun :steamthumbsup:
Decky  [author] 2 May @ 4:30am 
Hope you have fun with my mods.
xillo 2 May @ 4:12am 
thank you very much for your work
boru1012 24 Nov, 2023 @ 7:02am 
thank you , love this mod by the way it literally made this game new for me again
Decky  [author] 23 Nov, 2023 @ 4:02am 
CA has changed the name of the effect "wh3_main_effect_winds_of_magic_pooled_resource_change_positive_mod" to "wh3_main_effect_winds_of_magic_pool_cap". This is why the mod was crashing.
I have corrected the effect and will now do the same for the other tech-tree mods.
A lot of work that is actually totally unnecessary... thanks CA.
The mod has been updated and is working again.
boru1012 21 Nov, 2023 @ 4:29pm 
great mod, not working with the new patch tho please update
Decky  [author] 28 Sep, 2023 @ 9:17am 
The MOD works with all MODs that do not change the tech-tree.
Decky  [author] 23 Sep, 2023 @ 5:07am 
The mod has been updated.
KOVIBOSS 12 Sep, 2023 @ 3:30am 
i asume it does not work with radious and other units mods right ?
KoKa-KoJla 11 Jun, 2023 @ 6:14am 
Yeah, seems like abilities from Abilities tech are not working. Or at least gives no indication how they should work.