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Rapporter et oversættelsesproblem
I started with skill trees in a skill overhaul, and basically ended up with 4 skill trees on the Medic and Mechanic based on Alien Artifact scavenging and Scrap Scavenging, mostly based on removed skills before the talent tree overhaul.
I decided it would be better if I just put both of these on their own Job class, and since the current theme was Scavenging, I expanded upon it.
The way the damage bonus works is it increases the damage on any "Alien Projectile" fired by the player.
Any weapon that contains the alien power cell, makeshift alien power cell, or hybrid power cell, which all create the same "Alien Projectile", will receive the bonus.
This also means that any other modded weapon that takes these (the Alien power cell) ammo containers, or any modded ammo container that fires the same projectile, will trigger the Scavenger's alien pistol damage bonus.