Barotrauma

Barotrauma

33 ratings
Scavenger Job
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1.146 MB
20 Jan, 2023 @ 3:33pm
18 Jun @ 9:19am
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Scavenger Job

Description
The Scavenger is a new Job (Class) designed with away missions in mind.
Some talents (such as the primary talents) are just duplicates of those from existing classes, but do include new ones, such as Recipe unlocks for new items.

Items include some combined equipment, such as the All in one Handheld Monitor (made from the Status monitor, Electrical monitor and Item finder from the Mechanic, Engineer and Apprentice jobs), or a Scooter with built in Sonar scanner. A new diving suit that is a PUCS alternative, and Incendium ammo for pistol and SMG.

The 3 skill trees are as follows.
Xenoarchaeology: It's basically a restoration of the old Medic Xenology tree, with bonuses for finding and breaking down alien artifacts.
Scrounger: It's all about the scrap, most skills are about finding or recycling scrap. It includes a restoration of the recipes to craft Alien materials from scrap.
Expedition: This includes a lot of the recipe unlocks. It also includes a lot of bonuses, some that only work while you're onside of your submarine. The final talent includes a short range party buff when you're not onboard the submarine. The captain may be in charge on your ship, but you're in charge of the away missions!

It includes a few small reworks to existing talents.


This mod can be used to make the job more recruitable: https://steamproxy.net/sharedfiles/filedetails/?id=2996386211

Client side LUA is required for this class to show up for sale at the personnel vendor.
Client side LUA will also dynamically add spawn points based on Mechanic spawn points for the Job on the ship if none exist.
60 Comments
Demented protogen 30 Jul @ 11:18am 
i thought this would be more of a hoarder style :( still alright mod
Max 21 Jul @ 1:02pm 
Hi there! Could you add support, or create a patch for Immersive Diving Suits?
Bobingabout  [author] 27 Feb @ 6:40am 
I thought it might be, but hard to tell with just 3 words of text.
Rigel 26 Feb @ 9:22pm 
it was a joke dawg mb mb
Bobingabout  [author] 26 Feb @ 8:54pm 
No, I made the Scavenger before I knew about Lethal Company. I'm not sure if dates, but potentially before Lethal Company was released.

I started with skill trees in a skill overhaul, and basically ended up with 4 skill trees on the Medic and Mechanic based on Alien Artifact scavenging and Scrap Scavenging, mostly based on removed skills before the talent tree overhaul.

I decided it would be better if I just put both of these on their own Job class, and since the current theme was Scavenging, I expanded upon it.
Rigel 26 Feb @ 7:15pm 
lethal company reference
Saint Bricriu 18 Feb @ 10:07am 
Just had an idea, I understand if you don't wanna change everything, but maybe swap out some of the Mechanical Bonuses that one can get to Helm bonuses? I've been doing a lot of missions as scavenger where I end up piloting the Drones or Subs near important resources, and it always starts so darn low.
Bobingabout  [author] 13 Nov, 2023 @ 6:00am 
@sovereigncrab Yes.

The way the damage bonus works is it increases the damage on any "Alien Projectile" fired by the player.
Any weapon that contains the alien power cell, makeshift alien power cell, or hybrid power cell, which all create the same "Alien Projectile", will receive the bonus.
This also means that any other modded weapon that takes these (the Alien power cell) ammo containers, or any modded ammo container that fires the same projectile, will trigger the Scavenger's alien pistol damage bonus.
sovereigncrab 13 Nov, 2023 @ 12:47am 
does the Alien Pistol Specialization damage increase work for the Make-Shift Alien Weapons?
Saint Bricriu 24 Oct, 2023 @ 11:07am 
Also obviously Terraria gamer is a W moment.