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I removed the Recipe.xml file for the EPOE integration and the errors go away. I realize that that will limit the integration for bills with EPOE, but I have no idea if that will cause in-game issues as I am very new to using Life Lessons and have started a new colony to play around with a new mod set that includes Life Lessons.
I wonder if it would be possible to have at least "Textile Spinning" have the proficiency but still be able to research without Spinning & Weaving but at a slower research pace. At the moment, it's near impossible to learn it unless you gamble for a pawn with the lesson already in their mind, or find a Spinning Wheel in the wild
At the moment, I'm using Medieval Overhaul, and I had the impression it was integrated along with this mod seeing some of the research utilizing Life Lesson's other proficiency pretty well, so I'd appreciate hearing if there's a solution to my situation
Not sure what you mean. Research projects that have requirements will have a lightbulb icon you can hover over to see those requirements in a tooltip.
I still haven't really landed on a workflow for managing the many patches of other mods that we have. Keeping them maintained will essentially be a forever-project, but I'm not sure how best to manage checking for changes and updates.
From the user side, though, you may ignore them. I will try to update def patches in each release cycle