Rivals of Aether

Rivals of Aether

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Blue
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File Size
Posted
Updated
1.170 MB
17 Jan, 2023 @ 8:07am
2 Mar, 2023 @ 9:15pm
5 Change Notes ( view )

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Blue

Description
Blue, the traveling wizard hailing from the world of Scrabdackle, joins the fight in Rivals of Aether!

Blue is a glass cannon who uses their versatile but finite kit to fight opponents and create setups at any range. Their strong, disjointed attacks can make them a menace on the offensive, but their light weight combined with their limited movement options can make them easy to KO.

MOVESET HIGHLIGHTS:

Main Gimmick - Magic Condenser: Blue's simple yet powerful specials can dish out huge damage in a short amount of time, but they all share a mana/magic meter resource that is partially consumed when a special is used. Magic regenerates passively, but Blue can regain magic MUCH quicker by dealing damage with their normal/strong attacks. Magic is also gained at a lower scale by receiving damage. Fully depleting Blue's magic meter will put Blue's specials - except for Up Special - on cooldown until magic is fully replenished. Passive magic regen is quicker while on cooldown, but Blue is left vulnerable in this state without their main zoning options. Manage magic carefully to weave between blue's special and normal attacks and maximize damage!

Forward Special - Arc Bomb: Blue lobs a projectile of highly concentrated magic at an upwards arc. On contact with a surface or player, it creates a powerful explosion with high damage and knockback, dealing a slight damage bonus on a direct hit. This attack can be fired quickly in succession, but depletes a LOT of magic per use.

Up Special - Springwheel: Blue spins upwards and casts a magic pinwheel to slow their fall. Similarly to Ori's Up Special, this pinwheel can be cancelled by air dodging or fastfalling into pratfall. Up Special on its own gives great horizontal recovery but subpar vertical recovery. However, it has has a unique interaction with Down Special that boosts its power: hit an octahedron or its tether to get an additional vertical boost with higher knockback!

Neutral Special - Strata Blast: A simple but economical blast spell. Uncharged attacks quickly fire a single projectile for small damage and no knockback at a low magic cost. This attack is also chargeable - a fully charged attack fires a bigger, more powerful projectile WITH hitstun and knockback at a higher magic cost.

Down Special - Octahedrons: Blue's primary stage control. For a slight magic cost, blue tosses a gem/octahedron in front of them, where it floats in place. Hitting this gem/octahedron with another special attack (including USpecial!) detonates it into a multi-hit explosion. A second octahedron can also be placed down, tethering to the first octahedron. If this tether or either octahedron is hit with another special attack, up to two very fast projectiles will fire from the point of impact towards each undetonated octahedron. These projectiles stun opponents and will detonate octahedrons like any of Blue's other specials. Hitting octahedrons or tethers with Up Special will give Blue a powerful vertical boost, so you can try using these two moves in tandem for a safer recovery. Be aware that opponents can destroy octahedrons with their own attacks!
(Note: Make sure you place octahedrons outside of each other's radii! Only one will detonate if both of your octahedrons are too close to each other.)

COMPATIBILITIES
Blue currently has 7 abyss rune slots.

Blue is also compatible with the following workshop items:
• Dracula Boss dialogue
• Pokemon Stadium
• Po & Gumbo
• Mamizou
• Boxing Ring
• Soulbound Conflict
• Mt. Dedede
• Unregistered Hypercam 2
• Solid Snake
• Henry Stickmin
• Hikaru
• Greenwood Town
• Rat

CREDITS:
- Art, programming, trailer: ACarr
- Scrabdackle, victory/trailer music, and victory background: Jakefriend
- Scrabdackle sound effects: Major Bruno and freesound.org
- Other sound effects: Super Smash Brothers Ultimate
- Special thanks to all of the playtesters (Skelecats, Byte287, Solarkiwi, Papergum, Fionna, DM, and Roblazypants) for giving invaluable feedback and helping bring blue's moveset together!

Scrabdackle demo on Steam: https://steamproxy.net/steamstore/app/1578720/Scrabdackle/
Popular Discussions View All (2)
0
18 Jan, 2023 @ 9:37pm
Balancing feedback thread
ACarr
0
17 Jan, 2023 @ 9:22am
Bug report/known issues thread
ACarr
13 Comments
gdownes 3 Feb @ 7:02am 
finite spaghetti
uberstar 29 Aug, 2023 @ 8:48am 
it's wizard time mfer, fireball
ACarr  [author] 2 Mar, 2023 @ 9:25pm 
Pushed out a patch, Blue shouldn't be crashing team/abyss endless matches anymore!
ACarr  [author] 27 Feb, 2023 @ 7:02pm 
oh yikes, can't believe I missed that. I'll try fixing it as soon as I can, thanks for the heads up!
Hed Leeman 27 Feb, 2023 @ 3:10pm 
D-special interactions crash local multiplayer (2v2)
Blue 23 Jan, 2023 @ 4:43pm 
I approve of the name
DM 18 Jan, 2023 @ 11:16am 
#Scrabsweep

We’re invading other video game genres and goddamn it this is really well made
ACarr  [author] 18 Jan, 2023 @ 8:43am 
TRUE
Right now there aren’t any alts that reference anything outside of Scrabdackle, but now that you mention it I should add that and a few others I have in mind whenever I get around to making the first patch.
hyuponia 18 Jan, 2023 @ 8:42am 
this is wonderfully done!!
Nyck77 18 Jan, 2023 @ 7:02am 
Definition of misssed opprtunities: For this to not have an alt resembling black mage from final fantasy