RimWorld
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Litters for Biotech
   
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Mod, 1.4, 1.5
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3.300 MB
16 Jan 2023 @ 2:21am
11 Jul @ 3:13pm
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Litters for Biotech

Deskripsi
Litters for Biotech is a small expansion for RimWorld: BioTech.

Features:

- Biotech pregnancy compatible multibirth system, allowing pawns to have random twins with a default 1-in-100 chance.
- Littered births gene, where pawns can have guaranteed litters of multiple babies.

Known issues:

- Reloading the game while a pawn is in labor will reset the counter. I'm calling it a feature in addition to a bug.

This is a fork of another mod designed for use with The Forbidden Mod, see the git repo for more details.

https://git.shadowkat.net/izaya/litter-biotech
83 Komentar
GoSu 6 Sep @ 7:30am 
Thought this mod would be cool you know small chance for twins cool thumbs up. Then they just kept coming 1,2,3,4 =D Now the parents are having mental breaks because they can't sleep or recreate lmao. 10/10
PHCGamer 24 Agu @ 10:02am 
Sadly I don't think so
Naraxa 23 Agu @ 11:19am 
Am curious, if I were to use this mod with the insector chestburst pregnancy system, would I be able to get multiple chestbursters from a single (unfortunate) surrogate?
Sumatris 13 Agu @ 1:21am 
If it's that inappropriate, I'm no longer sure I want to know about it. Better leave well enough alone.

As for this mod, my mother pawns won't stop lactating as usual after having triplets or more. Is that intentional?
Alundra (Alunny) 10 Agu @ 12:44pm 
Sumatris you can't talk about it here it's not appropriate. They said to see GitHub for details or google it, the first result is your answer.
Sumatris 10 Agu @ 9:14am 
Also, could someone fill me in on this "forbidden mod"? Never heard of it, so of course now I'm curious ^^.
Sumatris 10 Agu @ 9:14am 
Would it be possible to make the multi-birth process more realistic time-wise? Twins are usually born within minutes of each other, but here the entire birth process starts over from the beginning after the first child, leading to starving mothers and doctors/family falling asleep during the process :-(.
PHCGamer 11 Jul @ 3:46pm 
Cool. One thing I would like to see changed though is the gene this mod adds being moved from the miscellaneous tab to the reproductive tab in the xenotype creator.
Izzy  [pembuat] 11 Jul @ 3:17pm 
I didn't do extensive testing but I've been busy and it seemed to work so I've pushed that update.
It probably won't build on anyone else's machine as the project file is but I'll do some cleanup when I feel motivated.
vsochi 10 Jul @ 2:33pm 
so how did the test go?