RimWorld
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[Og] Real Charged Shots
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Mod, 1.4, 1.5, 1.6
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2.500 MB
13 січ. 2023 о 1:14
11 черв. о 19:59

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[Og] Real Charged Shots

В колекціях (1) автора OganessonG
CE in Bulk 散装CE
Предметів: 24
Опис
Description:
What is charge weapon?

"Build weapons which fire pulse-charged munitions for extra damage."
"Pulse-charge technology charges each shot with unstable energy as it leaves the barrel. Released on impact, the charged energy greatly increases the damage done "

It sounds powerful, doesn't it? But in actual use, you will find out what is called false advertising. The so-called "unstable energy" cannot cause extra damage, and I don't know where the "greatly increases" is coming from. This mod enhances charge weapons to make them more in line with the text description.
  • All charge weapons will produce electric arcs due to the release of "unstable energy" when hitting targets, resulting in additional burns (and temporary stun effects, for some weapons). Electric arcs can penetrate shield belts, but cannot penetrate shield backpacks or other shields which have a protection radius.
  • Sniper-type weapons (charge lance, charge sniper rifle added by vanilla weapons expanded) also cause a large amount of EMP damage (40/30, 20s/15s) in addition and can control mechs and break shield belts, but have no effect on shield backpacks or other shields which have a protection radius.
  • Burn damage is half of the bullet damage, and stun time is 1s, only take effect on single-shot weapons and shotguns .
Balance:
Yes, this mod affects mechs, including the secondary gun of the boss.
In the vanilla environment, this is a mod that increases difficulty - but if you have the mod Vanilla Weapons Expanded or Rimsenal - Augmented Vanilla Pack , it will be better. And the setting of electric arcs penetrating shields also weakens the ranged shield belt from vanilla apparel expanded - accessories. Those who have used it should know how powerful it is.
If you don't want a certain weapon's modification, you can directly delete the file named after the weapon in the folder.
If you have any suggestions, feel free to bring them up!

Compatibility:
Make changes to Vanilla Weapons Expanded, Vanilla Factions Expanded - Deserters, Vanilla Factions Expanded - Pirates, PLA-Armory and Rimsenal - Augmented Vanilla Pack.
This mod will not make any changes to weapons added by other mods, unless they use the projectile def in vanilla or mods above.
I think that it may not be compatible with CE.

Changes:
Remove "stun" damage from all of the high firing-rate weapons, to keep balance.
1.5 update ---- change package id so might need reactive in mod list.
Коментарів: 49
OganessonG  [автор] 24 жовт. о 11:22 
烧伤的疼痛比枪伤要高(而且50%枪械伤害啊,dps * 150%了)。至于对群……其实这个mod主要是加强其他mod的(例如原版武器拓展,默认情况下电荷速射的伤害好像比速射低),原版的电荷武器确实幽默。
LZWL 24 жовт. о 6:10 
电步造成的额外烧伤用处不大,电荷标枪前后摇长不会大量列装个别人装又不是百分百命中还是玩具。最后电荷武器对群不如速射,对机械组也没有特攻,那这电荷加强不就成如加了吗?:steamsad:
OganessonG  [автор] 21 жовт. о 8:14 
是的,现在只有狙击类有眩晕效果(否则五六把电荷步枪就能无限眩晕了)。
LZWL 21 жовт. о 7:32 
1.6电荷步枪默认用的原版电荷弹没有眩晕效果,用人物编辑器改别的电荷弹才有效
这是一只懒癌患者 2 серп. о 21:55 
大佬,问下有做“远古电荷武器”的兼容吗?
https://steamproxy.net/sharedfiles/filedetails/?id=2932342536
OganessonG  [автор] 26 лип. о 23:47 
可以
ArnoFanrce 26 лип. о 21:23 
这个可以中途加入吗
黑猫 18 лип. о 18:01 
似乎对奥德赛的有词条的武器不生效
roc 14 квіт. о 8:55 
能不能搞个类似弹药系统的设置,通过xml tweak 来自定义哪些武器使用加强后的电荷弹?
joe2_4 7 верес. 2024 о 16:21 
great mod but jesus its brutal when your colonists have ai brain implants and they get one tapped by lancers regardless of armor because of the EMP effect