RimWorld

RimWorld

102 ratings
[Og]Research Is Difficult
   
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Mod, 1.4, 1.5
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801.037 KB
12 Jan, 2023 @ 4:07am
7 Apr @ 10:23pm
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[Og]Research Is Difficult

Description
Description:
Recently, I grew tired of the increasingly formulaic game flow. In my search for a solution, I discovered the mod "Lost Tech." This mod can effectively solve the problem of formulaic gameplay by randomizing research, but the downside is obvious - there are too many techprints in the mod environment, and it may take a year to unlock Machining. In the early stages, there is little technology without techprints and it is almost stagnant. And I know what a carpet is, I don't need a techprint to tell me how to lay a piece of cloth on the ground! (╯°Д°)╯︵ ┻━┻
So I came up with an idea, what if we only lock node technology and complex technology, wouldn't it improve the game experience while limiting research? This is where this mod comes from.

This mod categorizes technology into three types - node technology (basic technologies that define an era, such as electricity), complex technology (technologies that require a lot of special knowledge in addition to basic technology, such as Gunsmithing), and common technology (too simple or required knowledge is already included in prerequisite technology), and adds techprint requirements for node technology and important technology.
  1. Node Technology:
    • Electricity: 2 techprints, value 1500
    • Microelectronics: 4 techprints, value 2000 (yes, I know 4 techprints is a lot, but analog electronics is driving me crazy, so I think it's reasonable for the pawns to need 4 techprints to understand the diode and the transistor and the field effect tube)
  2. Complex Technology:
    • Noble apparel: 1 techprint, value 1000 (knowledge for royal apparel is included)
    • Biofuel Refining: 1 techprint, value 1000
    • Drug Production: 1 techprint, value 1000
    • Sterile Materials: 1 techprint, value 1000
    • Nutrient Paste: 1 techprint, value 1000
    • Hydroponics: 1 techprint, value 1000
    • Gunsmithing: 2 techprints, value 1000
    • Xenogermination: 1 techprint, value 1000
    • Shield Belt: 1 techprint, value 1500
    • Bionics: 1 techprint, value 2000
    • Growth Vats: 1 techprint, value 2000
    • Charged Shot: 1 techprint, value 2000
    • Fabrication: 1 techprint, value 2000
    • Biosculpting: 1 techprint, value 2000
    • Neural Supercharger: 1 techprint, value 2000
    • Multi Analyzer: 2 techprints, value 2000
    • Recon Armor: 1 techprint, value 2000
    • Powered Armor: 1 techprint, value 2000
    • Cataphract Armor: 1 techprint, value 2000 (yes, only one)
    • Ship Basics: 1 techprint, value 2000
As you can see, this mod doesn't actually add many techprints. You don't have to spend a lot of time searching for the techprints you want. However, it does have a huge impact on research and gameplay, and it may help to break the formulaic flow.
If you don't want a certain change, simply find the xml file with the same name as the technology in the folder and delete it.
need a easier version? check turkler's mod:
https://steamproxy.net/sharedfiles/filedetails/?id=2910923103

Compatibility:
It should be compatible with any mods unless they make a lot of change to the vanilla research system.
Researches added by mod will be common technologies as default.

Update:
1.5 update ---- change package id so might need reactive in mod list.

Special Thanks:
Code from turkler
https://steamproxy.net/sharedfiles/filedetails/?id=2910923103
34 Comments
OganessonG  [author] 23 May @ 4:34am 
@旦旦 直接在XML里加上限制就行了。
旦旦 17 May @ 4:14am 
大佬大佬,如果我添加了相关增加了科研的mod,怎么做可以使这些mod新增的科研也需要用到蓝图才能去研究解锁呀?
OganessonG  [author] 2 May @ 2:05am 
是不是Tweaks Galore?
快乐 自走棋 2 May @ 1:21am 
不知道和那个mod冲突了 现在我关了这个mod也还是要蓝图
Charlizsz 30 Apr @ 8:58am 
Mod很好,但是遇到了一个非常诡异的Bug,就是删除Mod后,研究树里由Mod更改的蓝图需求依然不变。经多次排查之后应该是和某个诡异的Mod有冲突,因为我重装了游戏后一切变回正常,但使用Mlie的恢复Mod设置之后这个问题会重现...与作者和这个Mod应该没有关系,仅是一个提醒。
超赛神 17 Apr @ 9:50pm 
相当棒
击空明兮凌云志 17 Apr @ 9:35pm 
确实,我一直都在玩失落科技,也觉得所有科技都靠买很不合理,而且蓝图确实很方便就能买到。。。
月亮吃星星 11 Apr @ 7:33am 
非常好mod使我小人摘肺出门买蓝图:steamthumbsup:
说实话加前置蓝图确实能提升游戏体验,原版研究太简单朴素了,一个人一张桌坐一年你就会造飞船了
但是蓝图都太贵了,特别是微电子基础要四张实在是太多了,又贵又多直接把人锁在石器时代,倒是很适合喜欢玩高难剧本找挑战的人
OganessonG  [author] 19 Jan @ 6:47am 
This mod only add techprints so it will be compatible with Research Reinvented, if the mod doesn't change anything about it.
Red Wizard 18 Jan @ 12:33pm 
Is this compatible with Research Reinvented?