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Nice mod and great job. It's nice to see that someone else still doing KF stuff.
That makes sense, will reconsider it with the next update, thanks!
Did you run into specific performance issues? To me it doesn't look like a great hit as long as objects get created linearly and then just GC'ed
I think when I get to work on the next update, I'll consider bringing some of these features
As an idea, maybe you could add some variable behaviour to the zeds to mix things up.
1. Husks detonate if not removed by decapitation (maybe not feasible to do)
2. Some scrakes charge, some don't.
3. Fleshpounds (rarely) spawn raged or start raging at line of sight.
Keep up the good work
ServerPackages=N7ZedsMut
in killingfloor.ini in [Engine.GameEngine] and it works well.
What can i say about this mod overral.. it's great. It turns KF into real HORROR game, dude. Monsters actually became scary, it's so fresh after so many hours in this game. No booring stalkers who are just invisible clots, no ez kill scrakes, the game of KF just turned into something better, like scary and fast version of KF. I dont like pseudo stalkers and Husks are too mean, but otherwise it's a genious addon and you guys gotta have it! So in the end i disabled pseudo stalkers, and use vanilla Husks and Sirens, but all other zed improvements are great. And you can also choose which zeds to replace, and which to keep vanilla. And now you can even use default skins if you want, but i personally already got used to N7 skins and mostly play with it.
It's a must have addon i say.
Since then i tried mutator in singleplayer game and Zeds are visible, but i can not make it work on dedicated server.
Me and community of my server will be waiting for updates on your mutator. 💪
Will check that.
And about separate mutator with regular textures - I was thinking about making textures selection configurable so those who prefer the original skins would have an option to switch to vanilla textures.