Killing Floor

Killing Floor

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N7 Zeds
   
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File Size
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Updated
57.543 MB
10 Jan, 2023 @ 11:34am
6 May @ 3:43pm
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N7 Zeds

Description
N7 Zeds
Version 1.4.1
Inspired by SuperZombieMut and KFHardPat mutators whose purpose was to enhance ZEDs behaviour making the game more challenging this mutator goes further and adds a bunch of features to original ZEDS and fixes some well-known issues/exploits.

Features

General
  • New ZEDs behaviour features.
  • Existing ZEDs behaviours modified.
  • Alternative ZEDs skins (N7 Zeds Custom Skins Pack).
  • Individual ZEDs replacement configuration rules.
  • Partial in-game ZEDs configuration with Mutate API.

Gorefast
  • Gorefasts start charging from a larger distance.
  • Gorefasts attack constantly, without pause.

Crawler
  • Crawlers are more aggressive as their attacking behaviour got more agile and chaotic.

Stalker
  • Stalkers attack constantly, without pause.
  • Having spawned, Stalkers might spawn a couple of fake projections that act like regular stalkers but die from any insignificant damage or when the host stalker gets killed.
  • Pseudo Stalkers are always invisible. When attacking/dying they expose their pseudo nature by switching appearance to holographic effect (the same effect used to reveal stalkers when Commando perk is selected).

Husk
  • Husks can do moving attack.
  • Husks' projectiles can hit mid-air targets.
  • Husks' firerate is less predictable, but more frequent overall.

Siren
  • Siren's scream cannot be interrupted.
  • Sirens cause agony screen effect when screaming.

Scrake
  • Scrakes are constantly raged.

Fleshpound
  • Fleshpounds' device has dynamic lighting.
  • Once a fleshpound gets raged it won't settle down until one or more players are dead.
  • Doors won't settle fleshpounds down.

Patriarch
  • Patriarch's impale attack range has been increased.
  • Patriarch's radial attack animation has been trimmed so he won't waste time boasting.
  • Patriarch's got one new melee animation (actually old one, but unused). All melee animation rates increased to 1.25.
  • Patriarch now has 3 types of chaingun attack: stationary (vanilla) - most accurate; walking - less accurate, but somewhat mobile; running - least accurate, allows for best patriarch mobility when chasing players.
  • Patriarch shoots several rockets during one attack. Patriarch's rockets can hit targets mid-air.
  • Patriarch is invisible when escaping and healing.
  • Patriarch can ignore some incoming damage when escaping or healing.
  • Patriarch can spawn a squad of pseudos after heal. Pseudo patriarchs behave similarly to pseudo stalkers.
  • Patriarch can teleport to a target if it's far enough.
  • Patriarch can activate shield for a couple of seconds.
  • Patriarch can destroy pipe bombs when there are players nearby.
  • Patriarch can destroy welded doors when there are players nearby.
  • Patriarch can radial attack players circling around him during chaingun attack (He won't though until he gets damaged).
  • Patriarch can evade significant damage by switching places with one of the alive pseudos.

Fixes
  • Fixed Stalkers kiting.
  • Fixed Gorefasts kiting.
  • Fixed Patriarch kiting (configurable).
  • Fixed Siren's attack damaging players after decapitation.
  • Fixed Husk trying to shoot when falling.
  • Fixed fleshpound's spinning when raging and other ZEDs are around.

Useful Links

Manual Installation Guide
  1. Download the latest version using the link above.
  2. Copy the contents of the archive to /KillingFloor folder.
22 Comments
N7n  [author] 22 Jul @ 5:28pm 
Glad to hear, thanks
Essence 22 Jul @ 12:40pm 
No, I don't think this will have a big impact on performance. Just a little note.
Nice mod and great job. It's nice to see that someone else still doing KF stuff.
N7n  [author] 10 Jul @ 6:11am 
@Essence
That makes sense, will reconsider it with the next update, thanks!
Did you run into specific performance issues? To me it doesn't look like a great hit as long as objects get created linearly and then just GC'ed
Essence 10 Jul @ 3:56am 
You create N7ZedsConfigMutateAPI Object each time the mutate function is called. It must be created only once.
BDPERHTHMD 5 May @ 8:45am 
Good Job, harder game and fun.
N7n  [author] 11 Sep, 2023 @ 10:07am 
Thanks!
I think when I get to work on the next update, I'll consider bringing some of these features
Boromir1389 10 Sep, 2023 @ 10:39am 
Awesome.

As an idea, maybe you could add some variable behaviour to the zeds to mix things up.

1. Husks detonate if not removed by decapitation (maybe not feasible to do)
2. Some scrakes charge, some don't.
3. Fleshpounds (rarely) spawn raged or start raging at line of sight.

Keep up the good work
Flammable 9 May, 2023 @ 4:38pm 
Allright so it turned out i had to add
ServerPackages=N7ZedsMut
in killingfloor.ini in [Engine.GameEngine] and it works well.

What can i say about this mod overral.. it's great. It turns KF into real HORROR game, dude. Monsters actually became scary, it's so fresh after so many hours in this game. No booring stalkers who are just invisible clots, no ez kill scrakes, the game of KF just turned into something better, like scary and fast version of KF. I dont like pseudo stalkers and Husks are too mean, but otherwise it's a genious addon and you guys gotta have it! So in the end i disabled pseudo stalkers, and use vanilla Husks and Sirens, but all other zed improvements are great. And you can also choose which zeds to replace, and which to keep vanilla. And now you can even use default skins if you want, but i personally already got used to N7 skins and mostly play with it.

It's a must have addon i say. :Clot:
Flammable 29 Apr, 2023 @ 3:29pm 
Yeah that option would be great. Hopefully issue with them being invisible will be resolved too.
Since then i tried mutator in singleplayer game and Zeds are visible, but i can not make it work on dedicated server.

Me and community of my server will be waiting for updates on your mutator. 💪
N7n  [author] 29 Apr, 2023 @ 10:52am 
Flammable,
Will check that.
And about separate mutator with regular textures - I was thinking about making textures selection configurable so those who prefer the original skins would have an option to switch to vanilla textures.