RimWorld

RimWorld

46 ratings
[1.5] God Implants
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Mod, 1.5
File Size
Posted
Updated
1.096 MB
9 Jan, 2023 @ 9:14pm
11 Apr @ 2:45pm
4 Change Notes ( view )

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[1.5] God Implants

Description
[UPDATED FOR 1.5]

A simple mod that adds in godly implants to put into your colonists!
However, such godly items will be expensive to craft/extremely difficult to find.

All implants can be crafted at the Arch Table in the Production tab!

Arch Table:

- 1000 Steel
- 500 Plasteel
- 500 Uranium
- 1000 Gold
- 2500 Silver
- 50 Components
- 25 Advanced Components

Inside the Arch Table, you can craft these new implants:

God Implant [Improves All Pawn Capabilities]

- 2500 Steel
- 1000 Plasteel
- 500 Uranium
- 2500 Gold
- 5000 Silver
- 1000 Hyperweave
- 1000 Devilstrand
- 1000 Synthread
- 200 Components
- 50 Advanced Components

Speed Implant [Improves Pawn Movement Speed]

- 1000 Steel
- 1000 Plasteel
- 1000 Uranium
- 1000 Gold
- 1000 Silver
- 500 Hyperweave
- 50 Components
- 50 Advanced Components

Efficiency Implant [Improves Pawn Work Yield]

- 500 Steel
- 500 Plasteel
- 500 Uranium
- 2500 Gold
- 2500 Silver
- 250 Hyperweave
- 100 Components
- 100 Advanced Components

Silver Tongue Implant [Improves Pawn Speech Capabilities]

- 250 Steel
- 250 Plasteel
- 250 Uranium
- 1000 Gold
- 2500 Silver
- 250 Hyperweave
- 1000 Devilstrand
- 50 Components
- 50 Advanced Components

Combat Implant [Improves Pawn Melee/Ranged Combat]

- 500 Steel
- 500 Plasteel
- 500 Uranium
- 1000 Gold
- 1000 Silver
- 500 Hyperweave
- 200 Components
- 250 Advanced Components

Work Implant [Improves Pawn Work Speed]

- 500 Steel
- 500 Plasteel
- 500 Uranium
- 2500 Gold
- 2500 Silver
- 500 Hyperweave
- 100 Components
- 100 Advanced Components

Health Implant [Improves Pawn Doctoring & Self Health]

- 250 Steel
- 250 Plasteel
- 250 Uranium
- 500 Gold
- 500 Silver
- 500 Hyperweave
- 50 Components
- 50 Advanced Components
- 100 Medicine
- 100 Glitterworld Medicine

Some implants may offer extra mood buffs/debuffs, so be wary of what you install!


57 Comments
rabo9d  [author] 24 Jun @ 6:13pm 
@FadingBrick Oooo!
rabo9d  [author] 24 Jun @ 6:13pm 
@jsc Thank you! :D
rabo9d  [author] 24 Jun @ 6:12pm 
@Harold

I'm so so sorry for the very late response xD

I am used to running mods with much larger stack sizes and some of my friends that play Rimworld also use similar mods! I might reduce the cost with gold and silver though! Good catch!
FadingBrick 24 Jun @ 5:24pm 
I will test this with VOID once I find a fitting armor
jsc 21 May @ 2:56am 
hi i love ur mods
Harold G.B. 19 May @ 11:22am 
According to this page and also the item description in game, to create the god implant the gold and steel requirements say you need 2,500 gold and 5,000 silver, but the actual crafting needs 25,000 gold and 50,000 silver. I was wondering if this is the intended number of resources to create it or is that just a mistake? Because hauling that many resources over there takes the colonist days without food or sleep and my game also crashes after a certain number of materials are placed on the Arch Table.
rabo9d  [author] 2 May @ 5:45pm 
I might! I've been doing a lot of other things lately, so I'm limited on time sadly

But it's a possibility!
femboy hooters 2 May @ 2:08pm 
Hi I was wondering if you might add stat increases for the biotech or royalty DLCs? I'm considering learning how to code just to fix it, so I wanted to ask if you might add it in the future.
GULÉ🏠 2 May @ 12:21am 
yaaay! I turned rimworld back to 1.4, great to hear this mod still works!
d3f4uLt 13 Apr @ 2:24am 
Hey, combat implant is giving me an error, nice mod :steamthumbsup: