Stellaris

Stellaris

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[3.8] Sleeper Worms
   
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7.709 MB
7.1.2023 klo 11.19
9.5.2023 klo 8.42
12 muutosilmoitusta ( näytä )

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[3.8] Sleeper Worms

Kuvaus
### For MODJAM 2022 ###

Biological worm super weapons lay buried under countless habitable worlds, can you solve the mystery of the evil empire lurking just under the surface? Defend your planets and destroy those attempting to bury your empire for good.

### Features ###
- Mid-game economic crisis
- New unique relic that allows you to create more worms
- Several situations to try to stop the bioworms
- Full narrative story
- New Espionage action

Worms have formed a union and refuse to work on habitats or ring worlds. We are currently in discussions to allow for them to have favorable working conditions on those worlds (Worm attacks don't currently work on ring worlds/habitats.)
Suositut keskustelut Näytä kaikki (1)
1
24.1.2023 klo 13.33
Techweights code
sirblackaxe
85 kommenttia
Kobayashimaru 19.9.2023 klo 7.47 
Yep, this is bugged. Crisis is not progressing, worms keep destroying worlds. Ruined my playtrough.
Miesha 15.7.2023 klo 7.29 
Question! Is it intentional that the worms attack primitive worlds that cannot defend themselves, annihilating all primitives and stopping any chance of researching their techs?
Captain Cold 13.7.2023 klo 15.22 
20 years with not a single event to suggest any progress in the crisis, regret using this mod it ruined my run
Captain Cold 13.7.2023 klo 15.08 
How the hell does this crisis work? Its been years and years with me at spare no cost to find the Molonoids with no progress being made, and I've lost numerous planets feeling like I can do nothing to stop them
Frai7ty  [tekijä] 29.6.2023 klo 17.31 
Thank you!
Aphyxia 26.6.2023 klo 3.39 
This is a solid midgame crisis. I love it.
AC241155 30.5.2023 klo 8.21 
hi is there a way i can turn off this mod mid game via console?
Frai7ty  [tekijä] 4.5.2023 klo 13.57 
Thanks for the heads up! I'll fix it when I get home :)
wurzlsepp 4.5.2023 klo 13.35 
Texts are not shown when playing in German.
I think the reason is that the resource file named sw22_l_german.yml starts with sw22_l_german on the first line.
If you change that to l_german texts are shown. Other languages probably have the same problem.
Sel Und Irae 26.3.2023 klo 15.35 
This mod doesn't crash you're using something else Fuz