Stellaris

Stellaris

98 ratings
[3.8] Sleeper Worms
   
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7.709 MB
7 Jan, 2023 @ 11:19am
9 May, 2023 @ 8:42am
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[3.8] Sleeper Worms

Description
### For MODJAM 2022 ###

Biological worm super weapons lay buried under countless habitable worlds, can you solve the mystery of the evil empire lurking just under the surface? Defend your planets and destroy those attempting to bury your empire for good.

### Features ###
- Mid-game economic crisis
- New unique relic that allows you to create more worms
- Several situations to try to stop the bioworms
- Full narrative story
- New Espionage action

Worms have formed a union and refuse to work on habitats or ring worlds. We are currently in discussions to allow for them to have favorable working conditions on those worlds (Worm attacks don't currently work on ring worlds/habitats.)
Popular Discussions View All (1)
1
24 Jan, 2023 @ 1:33pm
Techweights code
sirblackaxe
85 Comments
Kobayashimaru 19 Sep, 2023 @ 7:47am 
Yep, this is bugged. Crisis is not progressing, worms keep destroying worlds. Ruined my playtrough.
Miesha 15 Jul, 2023 @ 7:29am 
Question! Is it intentional that the worms attack primitive worlds that cannot defend themselves, annihilating all primitives and stopping any chance of researching their techs?
Captain Cold 13 Jul, 2023 @ 3:22pm 
20 years with not a single event to suggest any progress in the crisis, regret using this mod it ruined my run
Captain Cold 13 Jul, 2023 @ 3:08pm 
How the hell does this crisis work? Its been years and years with me at spare no cost to find the Molonoids with no progress being made, and I've lost numerous planets feeling like I can do nothing to stop them
Frai7ty  [author] 29 Jun, 2023 @ 5:31pm 
Thank you!
Aphyxia 26 Jun, 2023 @ 3:39am 
This is a solid midgame crisis. I love it.
AC241155 30 May, 2023 @ 8:21am 
hi is there a way i can turn off this mod mid game via console?
Frai7ty  [author] 4 May, 2023 @ 1:57pm 
Thanks for the heads up! I'll fix it when I get home :)
wurzlsepp 4 May, 2023 @ 1:35pm 
Texts are not shown when playing in German.
I think the reason is that the resource file named sw22_l_german.yml starts with sw22_l_german on the first line.
If you change that to l_german texts are shown. Other languages probably have the same problem.
Sel Und Irae 26 Mar, 2023 @ 3:35pm 
This mod doesn't crash you're using something else Fuz