Stellaris

Stellaris

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[3.12] The Crimson Throng #MODJAM2022
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22.780 MB
2 Jan, 2023 @ 2:00pm
7 May @ 9:10am
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[3.12] The Crimson Throng #MODJAM2022

Description
This mod adds a new mid-game crisis, the Crimson Throng.

When a mysterious parasitic species emerges, how will you fight back to secure your empire, and the galaxy? Focus your economy on research and containment, but be wary, the Crimson-Afflicted population may begin to seek out your great nation's destruction. What lengths will you go to in the war to juggle your economy, people and worlds?

Secure your borders and people, research a cure, stop the infected from rioting and taking control over worlds, and maybe it'll be possible to find the source and origin of this strange parasite, and end their reign once and for all.

New Features
- The Crimson-Infected trait, inciting violence and unrest
- The Afflicted World planet class
- Several situations and events to find an antidote
- Decisions, policies and edicts to combat the parasites
- New technologies to bolster your research
- New event chain: The Parasite's Origins
- New Colossus weapon: The Orbital Purifier (Apocalypse DLC required)
- A strange new relic

What the Crisis Does
After investigating, the Crimson Plague will appear somewhere in the galaxy, spreading quickly if not dealt with. Planets with a large infected population have a chance of rebellion and if successful, the world will eventually be brought under the control of the Crimson Throng. This processes involves transforming the world into an Afflicted World, dramatically increasing the rate of infection.

The parasitical Crimson Throng will begin to make themselves known, but you must find the origins of the Hive-Mind to stand a chance. Completing situations and researching technologies while staving off the infection will allow you to restore your population with a cure. After doing so, and destroying most of the Afflicted Worlds, the home-system of the Throng will be discovered, allowing the last fight to take place.

How will you approach the final confrontation?

Bugs
There are currently no known issues.
However, reverting worlds from Afflicted Worlds if the world was previously a non-vanilla world type, the world type will be randomised. This will be patched, though it is impossible to fully fix as one cannot account for every single mod.

Footnotes
- This mod was made as a part of the ModJam 2022.
- This mod has no overwrites, so is highly compatible.
(This does not mean conflicts will not occur at all)

Check out my website for posts, devlogs, and details about my mods and other work.[madeincanada.uk]

196 Comments
ArutamSartek 2 Jul @ 3:19pm 
@MadeinCanada I think that the reason AI cannot land armies is because the starbase in that system is either under the original's owner control or is not claimed, for players it works like that, you must first conquer the starbase before landing armies if I'm not mistaken.
MadeinCanada  [author] 2 Jul @ 2:31pm 
@ArutamSartek Should work yes, ill have a look though, the AI might be borked somehow
@Aphyxia I’ll check out those bugs, that second one is likely a multiplayer issue, thanks for letting me know!
Aphyxia 1 Jul @ 4:16am 
Also, I don't know if this is a multiplayer thing, but every empire, including AI ones, have their own final confrontation event which will prompt the galaxy wide "War is over" event. Even if an empire has already ended the threat.
Aphyxia 22 Jun @ 2:07pm 
I had a bug where my construction ship was heading to flash forge (Astral action) a hyper-relay. It was taken over by the crimson plague before it arrived. Now I can't flash forge a hyper-relay and the astral action is locked like I'm still building it.
ArutamSartek 21 Jun @ 10:37am 
I really liked this Crisis, but just a quick question, does the army invasion event work on custom planets from other mods? Because I noticed that after the Crisis defeated the army in my planet they were just in orbit and retaking the planet was easy because they never landed.
MadeinCanada  [author] 7 May @ 9:12am 
Updated for 3.12 Andromeda!
MadeinCanada  [author] 7 May @ 7:27am 
The way I explained it is that these parasites release these electrical impulses to control the machines lol. But yeah, the patch coming today (alongside 3.12) will make it so gestalt/individualist machine Pops are immune
Amadeus 25 Apr @ 11:15am 
My robots are getting infected too. Is not it supposed to be for organic populations only? Robots and machines should be immune to biological infections imo.
Svijj 2 Apr @ 7:42am 
This was honestly my favourite mod from the Modjam, so I'm glad that you are still keeping it up to date. Thanks!
MadeinCanada  [author] 17 Mar @ 1:02pm 
Hmm, I'll see about checking what could be causing the issue. And that may be a better idea, I'll see what I can do to improve performance