Oxygen Not Included

Oxygen Not Included

63 ratings
Resource Sensor
   
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Compatibility: Base Game, Spaced Out!
File Size
Posted
Updated
2.097 MB
2 Jan, 2023 @ 1:09pm
29 Nov, 2024 @ 5:30pm
9 Change Notes ( view )

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Resource Sensor

Description
A new automation sensor that outputs logic depending on selected materials, amount and count mode. Building is unlocked after Generic Sensors research and uses 25Kg of Refined metal.

There are 3 selectable counting modes:

  • Distance Mode
    Count materials around the sensor up until specified distance.
  • Room Mode
    Count materials which are in the same room as the sensor.
  • Global Mode
    Count materials that are located in the current active cluster. This mode only counts dupe-accessible resources.

Credits
Mod Art By 3GuB


Changelog
1.2.3
  • Fixed Crash.
1.2.2
  • Updated for 11/2024 QOL.
1.2.0
  • Fixed distance not transferring with copy building settings.
  • Fixed items not detecting below 1kg.
  • Allow floating point inputs.
1.1.1
  • Fixed UI Issue.
1.1.0
  • Added an extra toggle that allows counting storage building contents in distance&room mode.
1.0.2
  • Fixed incorrect readings when changing worlds.
1.0.1
  • Fixed incorrect outputs in some situations (Credits to Caseycc for reporting&testing)

Source
Source code for this and my other mods are available at Github[github.com]

My Other Mods
41 Comments
Estebandido1232 50 minutes ago 
Wont work for me either after Nov 2025 QoL update
Neavo 21 Nov @ 3:21am 
wait for update for u57
Oniwabanshu 20 Nov @ 9:09pm 
Can confirm DAV's assessment.
DAV 20 Nov @ 10:57am 
Hi, seems to not be working anymore with the 2025.11.20 update :(
It is throwing a error:
Error in LogicResourceSensorComplete.DistanceVisualizer.OnSpawn at (152.50, 83.01, -19.50)

System.MissingMethodException: Method not found: int .CellChangeMonitor.RegisterCellChangedHandler(UnityEngine.Transform,System.Action,string)
at KMonoBehaviour.Spawn () [0x0005d] in <eeaae6bd36c2418387bac55a246d67a2>:0
Build: U57-700348-SCRPD
MiserableGamer 20 Nov @ 4:34am 
Would be great to include gases and liquids in storage too?
zaunfinkrc 20 Aug @ 2:33am 
This is fantastic and makes ensurign dupes on other asteroids have enough resources at the start so much easier (among a TON of other things).

That being said: would it be possible for you to make a liquid version? I like making sure certain processes only run when I have more than x Water etc.
Davinci 16 Jul @ 10:36am 
I can't see any mode selection options on the sensor
暮秦 10 Jul @ 10:27pm 
keep X 。perfect!
cedaroo 10 Jun @ 2:18pm 
So useful! Thank you!
Pholith 25 Jan @ 4:14am 
Hi, it would be nice if the mod could be translatable