Arma 3
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CSAT Destroyer (Moving Ship) (Vanilla Comp)
   
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Data Type: Composition
DLC: Jets
Meta: Dependency
File Size
Posted
36.044 KB
1 Jan, 2023 @ 12:19pm
1 Change Note ( view )

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CSAT Destroyer (Moving Ship) (Vanilla Comp)

Description
I made a CSAT Destroyer that can move because it is made of pieces of the destroyer model linked to a speed boat and has turrets that are also linked to the speed boat too. Speaking of turrets it has a 120mm deck gun able to fire a multitude of different shells and access an artillery computer, a 18x cruise missile launcher, a multi launch rocket pod with lock-on AA and dumb-fire HE/AP rockets, it also has a long range 8x AA missile launcher, and finally a 20mm Vulcan cannon. It does have 6x 50. cal turrets all over the ship but only for close engagement of ship based assault since the main weapons can't hit close to the main body.

Pros:
-The ship can sink if the dingy everything is attached to is destroyed but given it's been modified to take only a fraction of damage inflicted and that it's inside the main body so really unless the zeus destroys it or it's hit hard the ship won't sink. This doesn't mean it's invincible since all the weapons can be blown to bits turning it into a barge.

-The ship is fitted with cruise missiles but doesn't have any way to target enemies it self making it rely on drones and other laser targeting units.

Cons:

-No unit's or vehicles can actually stay on or land on the ship itself making it not a great base. Only unit's on turrets that are attached to the dingy will be able to go alone for the ride. I've tried landing a heli on it during tests but it will only go through the deck though you can stand on it as a soldier.

-There isn't a way to access doors or ladder like you can on the static ship version. The ladders I got around by adding dock ones to the back but they are hard to get on.


3 Comments
Ultimate Sandvich 24 Nov, 2023 @ 5:15am 
Is it possible for the dingy to get replaced by a SDV? Since it has much more stability, still good composition.:steamhappy:
Lullaby  [author] 8 Mar, 2023 @ 10:28am 
That you can actually do yourself by removing the script for the guns and replace the soldier in the dingy. For identifiable you could always put flag on the ship and attack it to the dingy so it moves. I made this to be able to be used on official servers so it wouldn't be able to have it's own texture
Garuda Thirteen 7 Mar, 2023 @ 1:30pm 
Great composition! Would it be possible to ask for a BLUFOR and INDEP version? And for CSAT, is it any way to possible to maybe retexture the hull to have the signature CSAT hex pattern to make it more identifiable from a distance?