Stormworks: Build and Rescue

Stormworks: Build and Rescue

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ST-01 Valkyrie-A2 for KOTH Season 2
   
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Tags: v1.7.6
File Size
Posted
Updated
799.069 KB
31 Dec, 2022 @ 10:34pm
18 May, 2023 @ 7:37pm
61 Change Notes ( view )

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ST-01 Valkyrie-A2 for KOTH Season 2

Description
The ST-01 "Valkyrie" is a light tank intended to exploit breakthroughs and support infantry operations in coastal and mountainous terrain. It features a high top speed of 115km/h and is normally operated by a single crew, with additional passenger capacity intended to support future addon equipment.

Valkyrie is developed for multiplayer PVP at Stormworks King of the Hill Discord community. Where matches are set up with two teams fighting over a map objective using custom built fighting vehicles. SWKOTH Discord --> https://discord.gg/tTDNfd8aQz

Features:
  • 105mm Main Gun (Battle Cannon) - two ammo, 48 round, autoloader
  • 20mm Secondary Gun (Light Autocannon) - fragmentation 100 rounds
  • Smoke Screen System with 4 Charges
  • 2km Scan Radar
  • Automatic Engine Fire Extinguisher
  • 12 Cylinder Radial Engine with 115km/h top speed

Operation Procedure:
  1. Jump onto frontal hull and climb into commander's hatch
  2. Systems start automatically
  3. !Click the monitor of the Map Display to switch to the hull camera for better driving!
  4. !Click the monitor of the Gun Camera to change zoom level!
  5. Press Hotkey 1 to Aim the Cannon
  6. Use Instrument Panel up button to activate 20mm sentry turret*
  7. Use Instrument Panel Right button to activate radar-assisted aiming**
  8. Hull needs to be lined up with turret to replenish autoloader(Hotkey 3 to auto line up)
  9. Make sure to grab medkits and repair torch before going into battle
***Radar Aim will be confused by buildings, so it's quite situational when it can be used
*20mm sentry turret will automatically shoot any infantry from 15-50 meters in an arc in front of the tank, and any tanks 15-250 m in front.
**Radar-assist for the main gun does not have ballistics correction, and is only good at ~500m or closer

Repair Priority:
  • Turret Elevation pivots are behind the top right edge of the gun monitor
  • All the important logic is to the right of the commander seat
  • Main Radar is in the back of the turret
  • The engine is in the hull behind the turret
  • Repair monitors and gun at your discretion
  • Conserve repair torch fuel, much of the vehicle still functions when damaged
  • Particularly, don't fix the hull until after the battle

Specs:
  1. Fuel: Diesel 1400L
  2. Range:~300km
  3. Length: 7.5m (hull), 9.25m (gun forward)
  4. Width: 4.25m
  5. Height: 3m (turret), 4m (equipment)

Specs:
Uran_Wind for drone flight controller
KOTH Automatic Chaff System
6 Comments
jerryfanfan  [author] 18 Sep, 2023 @ 3:35am 
you have to go into the microcontroller, and increase the multipliers for gunner composite channels 3 and 4.
Adh4sive Motors 18 Sep, 2023 @ 12:56am 
is there a way to make the turret turn faster without mouse control
jerryfanfan  [author] 15 Jan, 2023 @ 5:45am 
@Hemlock it compensates for shell drop, but only at close range. Not sure if needs a ballistics computer, as they only allow kinetic and frag ammo, so long range hits tend to not do serious damage.
Hemlock 7 Jan, 2023 @ 11:03am 
will there eventually be a ballistics calculator?
G_Tugg 6 Jan, 2023 @ 12:32pm 
cool
bernat9113 1 Jan, 2023 @ 4:20am 
this shit straight fire. cant wait to get my ass kicked by it