Garry's Mod

Garry's Mod

676 ratings
Blasted Lands (HL2 Custom Campaign)
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay
File Size
Posted
228.328 MB
31 Dec, 2022 @ 5:59am
1 Change Note ( view )

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Blasted Lands (HL2 Custom Campaign)

Description
From the creators of False Destination, play as a rebel agent who needs to trek across the ruined cityscape that lie outside City 17 to infiltrate a Combine outpost and put in a sketchy USB into their terminal.

Despite the dark, creepy atmosphere, there are NO horror elements in this mod so load up your SWEPs and start kicking ass! (Reminds you of Metro 2033's 'Dead City', don't it?)

Has more caveats than I thought so you better listen to the warnings below.

Check out this Combine reskin mod for a more authentic Blasted Lands experience!

!!!WARNING!!!
There are points in this campaign where you are told to pick up props or loot places in order to receive supplies. This DOES NOT work so just spawn your own supplies or get some looting addons from the Workshop or just activate unlimited ammo. It's okay, it won't break the campaign.

!!!WARNING!!!
Some fast zombies here require the EP1 and EP2 animations to function which DOES NOT come by default in GMod even if you have those games mounted. You can grab Zombie Animations Fix or Sabrean's Headcrab Zombie Mod to get these animations. (You don't TECHNICALLY need the fix, but the fast zombies will look weird.)

DISCLAIMER: I did not create this campaign. Those details are written down below. If the campaign author wants me to take down this mod, it will be done so dutifully.

REQUIREMENTS: Half-Life 2 Episodes 1 & 2 (plus the mods I mentioned above)

The map is "bl1" located in the "Other" category.

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"This mod will tell the story of Thomas, a man who owns data about the VAULT project. He will have to contact the Resistance and transmit data before it's too late..."

Campaign Author:
TovacCorp

Mod DB page:
https://www.moddb.com/mods/blasted-lands

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Tags for people searching:
blasted lands half life custom campaign map story adventure shooter action apocalyptic abandoned ruins
116 Comments
кибер тапочек у меня всё работало попробуй выключить аддоны :steamsad:
кибер-тапочек 11 Jun @ 9:11am 
cool campain, but sniper rilfe is not working
LazarusOregon  [author] 7 Jun @ 10:27pm 
@hl267
You can type in the console 'ent_fire point_viewcontrol disable'.
Sico 7 Jun @ 10:23pm 
Still a awesome campaign till this day
hl267 30 May @ 11:53pm 
How to start the game? I can't move at the beginning.
good port :steamthumbsup::steamsad:
LazarusOregon  [author] 3 May @ 8:58am 
@deded6750
I don't know how to Hammer. Sorry.
deded6750 22 Apr @ 7:40am 
Can you make an RP or sandbox version of this
The Shark Dude 17 Mar @ 7:19am 
Aside from the nitpicks I have, this is a good campaign. I like the idea of scavenging for ammo in places like drawers or car trunks. I never really noticed if I got any ammo from it and it seemed like it didn't give anything, but maybe some addon I had was interfering.

Being able to use a mounted Combine sniper rifle is already pretty cool, but the extra crosshair showing you where to aim when needing to lead enemies can't be praised enough, as it makes sense for a Combine weapon designed for long-range shooting would have something like that so both trained marksmen and regular Overwatch troops can be effective with it. My only real complaint about that is how many Combine soldiers show up and that the gun takes several shots to kill if you hit a limb.

I also like the weird stuff you see in the flooded barnacle room of the second map, since it looks like some kind of Xen growth you would see in overrun/Xenian infested areas outside of Combine control.
LazarusOregon  [author] 17 Mar @ 1:07am 
@JakobMan767
Maybe. I usually wait at least a year after the last update to a mod campaign before porting it so it's gonna be a long while.