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I noticed that the fresh prime homeworld had a garrison of like 7k+. I let the crisis take one of my worlds that had like 51 pops on it, and a garrison of like 6-7k defensive armies instantly spawned on the planet. That is vastly more army strength than I had or would be able to produce with my limited mineral income. Not without unemploying my forge drones, leaving me with less alloys for ships to fight the crisis with (and even then, you are have a limited amount of armies you can create based on your pops). And I'm pretty sure the AI would fair far worse than me. I've seen some AI get like 4k+ army strength by like yr 140 or something, not like yr 60. I don't think the AI would be able to take back any of their worlds if the garrisons are like this. Maybe it's based off of # of pops? It was VASTLY faster to just research the special project and turn the crisis into a vassal than actually defeat it militarily.
Having the Bio-lances just destroyed everything that the AI was capable of creating with it's very bad ship design,
A bit odd to also have them drop the strike craft from the prethoryn scourge too.
The relic is also busted, especially the usage effect.
This mod functions fully without the Modjam2022 mod, it will trigger automatically at the mid year start date.
Hope that helps!
Sorry, my mistake. I would love it if you could translate this mod into Spanish!
If you have this mod installed, you can find the source files here:
<steam_install_location>\steamapps\workshop\content\281990\290951551
Feel free to have a look at the localisation files.
If you need any help from myself or want me to take some of the workload, reach out to me on Discord; my username is 'evereal'
Alternatively you can join the Discord server for this mod: https://discord.gg/9YvhG629Ps
Thanks again!
I know the language is English. But I would offer to translate it to Spanish. I have found some mods that have several languages