Stellaris

Stellaris

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(3.10.x) The Prime Flesh (Modjam 2022)
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207.014 MB
30 Dec, 2022 @ 7:51am
19 Nov, 2023 @ 4:40am
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(3.10.x) The Prime Flesh (Modjam 2022)

Description
We now have a Discord server!
If you have any bug reports or suggestions, or just want to discuss the mod with the developers, feel free to join using the following invite link:
https://discord.gg/9YvhG629Ps




An ancient hive mind finally makes contact with the galaxy. Determined to fulfil an alien purpose, it unleashes upon the galaxy disease outbreaks, alien cults and an unending assault of biological horrors. As it grows in strength, you may pay tribute or fight their wars for them to delay your suffering, but nonetheless; All will be one with the Prime Flesh.

The Prime Flesh mid-game crisis for #MODJAM2022.

Please direct all concerns to Evereal#9832 on Discord.

What it does:
- When installed by its own, It fires at around the mid game start year or with the command: 'effect begin_crisis_PF22 = yes'.
- When installed via the MODJAM2022 launcher, you can manage how its triggers through the launcher.
- The Prime Flesh spawn in an isolated cluster linked to the galaxy via wormholes.
- After some time, the Prime Flesh awake.
- The Prime Flesh have a patience rating which starts at 100 and decreases to 0 depending on the distance from your empire to the wormholes.
- At 0 the Prime Flesh attack you, assaulting you with disease outbreaks, influenced cults and eventually a frontal assault.
- You may increase their patience by giving them tribute or waging war for them.
- If the Prime Flesh succeeds, their growth rating increases, which increases the strength of their fleets.
- The Prime Flesh will capture worlds, which will assimilate the population and eventually terraform the planet into a hive world.
- At 100 growth, they begin a galactic-wide assault (tributes will no longer work to increase patience).
- The Prime Flesh are defeated when you capture their home world (Sola Civitas) or by vassalising them after learning enough from them during war.



Fully compatible with the MODJAM2022 collection:

https://steamproxy.net/workshop/filedetails/?id=2911866338

Solar Storm
Installing Solar Storm grants detailed difficulty customisation features with an in-game GUI:

https://steamproxy.net/sharedfiles/filedetails/?id=2536609215
82 Comments
knytet 31 Mar @ 4:45am 
Long time Running "bug". When you enter a war with the prime flesh due to it declaring war on an ally, the situation does not start.
Salv 24 Feb @ 11:25am 
Oh, I forgot to mention, I was play on normal difficulty, MGSY @ yr 50.

I noticed that the fresh prime homeworld had a garrison of like 7k+. I let the crisis take one of my worlds that had like 51 pops on it, and a garrison of like 6-7k defensive armies instantly spawned on the planet. That is vastly more army strength than I had or would be able to produce with my limited mineral income. Not without unemploying my forge drones, leaving me with less alloys for ships to fight the crisis with (and even then, you are have a limited amount of armies you can create based on your pops). And I'm pretty sure the AI would fair far worse than me. I've seen some AI get like 4k+ army strength by like yr 140 or something, not like yr 60. I don't think the AI would be able to take back any of their worlds if the garrisons are like this. Maybe it's based off of # of pops? It was VASTLY faster to just research the special project and turn the crisis into a vassal than actually defeat it militarily.
Salv 24 Feb @ 11:01am 
Maybe it's by design, but the rewards for this crisis are VERY overpowered, especially in the hands of the player. Giving mini-Particle Lances that can be used on cruisers (or even destroyers) is really gamebreaking, I didnt even need to try the torpedoes which kind of looked like the ones from the prethoryn scourge.
Having the Bio-lances just destroyed everything that the AI was capable of creating with it's very bad ship design,
A bit odd to also have them drop the strike craft from the prethoryn scourge too.
The relic is also busted, especially the usage effect.
Salv 24 Feb @ 10:54am 
There are a couple of minor spelling mistakes on some of the event texts.
Salv 24 Feb @ 1:05am 
Hello, is it normal that the prime flesh vassal doesn't expand borders? Or I guess even rebuild destroyed starbases even when it's still the crisis?
Smeghead 21 Nov, 2023 @ 4:36am 
It did, thanks!
Evereal  [author] 21 Nov, 2023 @ 4:22am 
@Smeghead:

This mod functions fully without the Modjam2022 mod, it will trigger automatically at the mid year start date.

Hope that helps!
Smeghead 20 Nov, 2023 @ 8:01am 
Does this still require the Modjam2022 main file to function?
Evereal  [author] 26 Sep, 2023 @ 4:38am 
@Efeyabel:

Sorry, my mistake. I would love it if you could translate this mod into Spanish!

If you have this mod installed, you can find the source files here:

<steam_install_location>\steamapps\workshop\content\281990\290951551

Feel free to have a look at the localisation files.

If you need any help from myself or want me to take some of the workload, reach out to me on Discord; my username is 'evereal'

Alternatively you can join the Discord server for this mod: https://discord.gg/9YvhG629Ps

Thanks again!
Efeyabel 26 Sep, 2023 @ 2:49am 
Hello @Everal

I know the language is English. But I would offer to translate it to Spanish. I have found some mods that have several languages