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Second question: Both. You could already claim and repair the old buildings, but I made it possible to relocate them. Original mod content allows you to build shiny new ones.
Is it save game compatible?
And does it mean I can claim the objects and they can be repaired or I have to build new ones?
You leave the colony to go get something cooler, something better, something that achieves a purpose that is actually worth the effort and colony management disruption of achieving it. None of these set pieces are worth leaving home for. I could make them worth leaving for, but that would be outside the scope of a simple 1.4 update.
In closing, you're looking for a different mod.
But making it so you can move the stuff is such an easy addition, I've gone ahead and done it anyway for both the ancient and the new buildings. If you really want to make it so the cost of the new buildings includes one of the old buildings, you can patch that in pretty easily from here. I won't be adding that in myself because setting out to find them and carry them back was never a point we were making.