Arma 3
37 ratings
OPTRE Ordnance Expansion
   
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Data Type: Mod
Mod Type: Plane, Weapon
File Size
Posted
Updated
19.329 MB
29 Dec, 2022 @ 8:14pm
8 Mar @ 6:35pm
69 Change Notes ( view )

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OPTRE Ordnance Expansion

Description
The purpose of this mod was originally to add additional missiles and bombs from the Halo expanded lore, and a few additional variants from my own demented imagination, to the Operation Trebuchet mod. The scope of the mod has expanded a bit from there...

Currently available ordnance
AGM-502 "Jack Knife" High Explosive AntiTank Missile
AGM-502B "Jack Knife" High Explosive Incendiary Missile
AGM-502C "Jack Knife" Kinetic Energy Missile
AGM-55 "Champion" Anti-Radiation Missile
AGM-204 "Gauntlet" Anti-Radiation Missile
AGM-91 "Vendetta" High Explosive Cruise Missile (B-65E Shortsword or Longsword only)
AGM-91B "Vendetta" Thermobaric Cruise Missile (B-65E Shortsword or Longsword only)
AGM-90C "Scorpion" Blast Fragmentation Missile
AGM-90D "Scorpion" Kinetic Energy Missile
GBU-386/A "Arrowhead" 250 lbs DIME glide SDB with Laser Guidance.
GBU-387/A "Viking" 500lbs Laser Guided Bomb
AIM-11 "Gorgon" short range air to air missile which releases a cluster of 9 tungsten flechettes.
AIM-34 "Copperhead" Long range air to air missile with 3 independent IR seeking submunitions.

Warthog Variants
M989 Ammo Carrier
M12M Multiple Launch Mortar System

Catfish Variants
M112M Wet Fire Support Craft

Static Weapons
M89 Multiple Launch Mortar System

M41 SPNKr
Top attack mode added for M19 SSM HEAT Heat Seeker.

Currently planned ordnance
AGM-91C: EMP warhead.

New Pelicans
D77H-TC/g Pelican Gunship
ED77M Pave Pelican, a UNSC Air Force electronic warfare variant of the Pelican.
Also includes VTOL variants of SOCOM Pelican, Pave Pelican, and Pelican Gunship (based on a modified version of Spartanjackwar's VTOL Pelican config).

The only required dependency for this mod is OPTRE. Either the Dev version, or the regular version will work. I didn't list it as a dependency so that you can use either version without that annoying warning.

Be sure to get my B-65E, an upgraded variant of the Shortsword with a full sensor suite. This allows it to actually utilize guided weapons, which it can not do in its original version.
https://steamproxy.net/sharedfiles/filedetails/?id=2913375616

My UNSC Air Force retexture of UNSC Foundries' Pelican.
https://steamproxy.net/sharedfiles/filedetails/?id=3005909558

If you're looking for more realism, check out my Improved Energy Weapons for OPTRE mod which adds realistic ACE wound types for directed energy weapons.
https://steamproxy.net/sharedfiles/filedetails/?id=2831894236

For a more lore accurate Biofoam, check out my Biofoam 2.0 mod.
https://steamproxy.net/sharedfiles/filedetails/?id=2704790299

If you're looking for an Arma unit focused on creating a more realistic and immersive experience in the Halo universe check out Special Actions Group 6.
https://discord.gg/hetQnxA
53 Comments
Red Dog  [author] 22 Apr @ 12:22am 
The pilots of the Pelicans I added have ace medical items (bandages, tourniquets, etc). I honestly never considered the possibility of somebody not using ace.
DarkWarrior 20 Apr @ 2:47am 
if i put your mod into my Server and use ace no medical, the server dont start with
"21:05:45 Warning Message: Addon 'B_UNSCAF' requires addon 'ace_medical_feedback'"

its strange because u dont hav ACE on your must hav list
Red Dog  [author] 18 Feb @ 5:02am 
Yes, as well as vanilla aircraft.
Cuban 16 Feb @ 1:55pm 
Are these weapon options also included with the base OPTRE aircraft and anything that inherits from them? If not how could I add the options to use your weapons to other aircraft?
Maximilian Thermidor 28 Jan @ 9:16am 
Ahhh, they did have some updates recently. Thank you for the reply!
Red Dog  [author] 28 Jan @ 4:08am 
I'll look into it, I think OPTRE changed the model path.
Maximilian Thermidor 21 Jan @ 3:54pm 
I finally got an error message when I selected any of the variants. "Cannot open object optre_vehicles\p_socom\pelican_socom.p3d"
Maximilian Thermidor 21 Jan @ 3:38pm 
Love the look of this mod, for some reason. I cannot spawn in any of the pelicans that start with SAG6. I am not getting any error codes.
Red Dog  [author] 3 Jan @ 2:40pm 
@Holly
The sound config was copied directly from OPTRE config, and as you can see from the video I posted above, it's working fine for me.

@Lufian
I'll fix it later tonight.
Holly 3 Jan @ 10:20am 
Re: sounds—
If you unpack your PBO or evaluate out (what I assume are) macros, you'll find that many of your sound properties are defined as strings rather than arrays in the config.

See this pastebin: https://pastebin.com/KGiAGsNq

You'll get errors on startup/in the RPT file like "Size: 'sounds/' not an array" with the existing code.