RimWorld

RimWorld

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[D] Thermodynamics - Hot Meals (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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29 Dec, 2022 @ 1:34pm
17 Mar @ 2:11pm
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[D] Thermodynamics - Hot Meals (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
845 items
My Current ModList
264 items
Description

Update of Dametris mod
https://steamproxy.net/sharedfiles/filedetails/?id=2110968173
Based on the 1.3 update by Mercenary
https://steamproxy.net/sharedfiles/filedetails/?id=2558277446

- Updated chinese translation, thanks Lord Shaw!

Includes [D] Thermodynamics - Core since this mod seems to be all it was used for
Also included my patch for RimFridge




[dsc.gg]
[github.com]


Overview
Give you a warm feeling? Leave a like!


Designed for Rimworld 1.1, 1.2

Makes the temperature of meals matter, meaning colonists will want their hot meals hot and their cold drinks cold.

Compatible with existing saves.

Requires Thermodynamics - Core
Requires Harmony

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Features

All food items are separated into realistic categories:
  • Hot Meals (e.g.: Simple Meals)
  • Cold Meals (e.g.: Ice Cream from VGP Gourmet)
  • Hot Drinks (e.g.: Coffee from multiple mods)
  • Cold Drinks (e.g.: Beer)
  • Lukewarm Meals (e.g.: Nigiri from VGP Gourmet)
  • Raw Resources (e.g.: Potatoes)
  • Nonperishables (e.g.: Packaged Survival Meals)
  • Edible Raw (e.g.: Agave fruit)

Food will keep track of its temperature, and its heat will gradually diffuse with the surrounding environment.

Each category has an associated ideal temperature. Colonists will be happy to eat food in the right temperature range, and progressively less happy to eat food outside of the ideal range.

Also adds the microwave to heat meals. Regular cooking appliances can also be used.
(And yes, temperature readouts will change based on whether you're set to C or F)

Almost everything is configurable in the settings and the settings of the Core.

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Feeding your colonists frozen meat can be bad - but giving them a variety of food at the right temperature has its rewards
Each food type's mood bonus or penalty will stack with other food types. Feed them hot coffee, cold beers, and warm food for a significant mood boost! (But watch out for stacking penalties, too)

So, how do you control food temperature?


  • Colonists can heat up food that's too cold at a nearby stove (or modded equivalent; can be disabled). This will be done automatically if they can find a nearby heating appliance.

  • With microelectronics completed, you can build a microwave, a dedicated appliance that reheats meals at super speed.


  • With electricity completed, you can build a heat lamp, which will keep any food stored in it warmed to the temperature you set.

    (Also optionally slows food rot. Enable in Core settings.)

  • Cold drinks are good, as long as they're not frozen; put some beers in the fridge!

  • Frozen food (except for Cold Meals) will impose a significant mood penalty.

  • Consider using some fridges for drinks and cooked meals (except for cold meals; melting ice cream isn't good for anyone).

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Why this mod?
Have you ever eaten a frozen potato?
I have.
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What about mod support?
Food is categorized dynamically in an attempt to support any food mod. Additionally, the following mods have been tested and are explicitly supported:
  • Vanilla Cooking Expanded
  • Vanilla Cooking Expanded - Stews
  • Vanilla Cooking Expanded - Sushi
  • Vanilla Brewing Expanded
  • VGP Vegetable Garden
  • VGP Garden Canning
  • VGP Garden Drinks
  • VGP Garden Gourmet
  • VGP Garden Medicine
  • Rimcuisine 2 Core
  • Rimcuisine 2 Meals and Munchies Expansion
  • Rimcuisine 2 Bottling and Booze Expansion
  • Medieval Times (Unofficial Update)
  • Vanilla Factions Expanded - Medieval
  • I Am Hungry(continued)
  • Peanuts
  • Ice Cream
  • Ice Cream - Integrated
  • [CP] Military Furniture
  • [XND] Adrenaline!

If you have a mod with food that isn't behaving as expected, let me know the food name and the right category; I'll add it.

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Load order

Harmony
Core
Royalty
...
[D] Thermodynamics - Core
[D] Thermodynamics - Hot Meals

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Compatible with:
Designed for compatibility.

Conflicts:
Let me know of any.

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Credit
- Chowder for the Heat Lamp texture.
- Vanilla Furniture Expanded - Props and Decor for the Microwave texture.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


105 Comments
Dametri 7 Jul @ 1:33am 
This mod has gone cold
Jax 19 Jun @ 2:23am 
@Mlie the temperature conflict appears to be from Vanilla Vehicles Expanded
Jax 17 Jun @ 10:31pm 
@Ultimate Oddball @gazza_m_bolton I'm having the same issue. Items in RimFridge are showing as "frozen" but are also storing a temp based on the environment. Owl's Simple Fridge seems to be working correctly, so I'm using that for cold things until I figure out where the conflict is coming from.
Mlie  [author] 1 Jun @ 2:39am 
@gazza_m_bolton Anything that modifies temperature calculations. Like performance mods for example. Easiest is just to remove mods until it doesnt happen using the binary method. (Removing half each time)
gazza_m_bolton 1 Jun @ 1:48am 
@Mlie in regards to the mod-conflict error you mentioned with @Ultimate Oddball I know it is a long shot but would you know what sort of mod could cause the conflict. I'm having the same issue but not able to find what's causing it.
LZIM 28 May @ 6:27pm 
"and maybe keep them in a heat lamp storage for now." basically a requirement for this mod but it doesnt address the core issue that pawns dont use any nearby available heating source when pulling food from their inventory. Maybe when CE is back we can force pawns to not carry any forms of edible anything in their inventory.

also another dumb question not related to this mod directly but butchered corpses result in instant room temp meat.. instead of frozen meat ?
Mlie  [author] 19 May @ 11:07am 
@Ultimate Oddball
Tested with rimfridge and the temperature follows the fridge and not the room. You may have a mod-conflict
Ultimate Oddball 19 May @ 2:05am 
Great mod, thanks for making it. I think there's a conflict with "[1.5; 1.4] RimFridge: Now with Shelves!" . Foods are not getting temperature from the fridge they're in, it's taking temp from the environment around the fridge instead.
generalpuppydeer 15 May @ 8:44am 
Seems like Common Sense still has some issuies with Thermodynamics, so if you have both of this mods disable "Pawns encouraged to clean before eating"
Xavier 30 Apr @ 7:34am 
I have the same issue. My colonists with heat up the food for prisoners but not for themselves. I have to draft them, move them away from their dropped meal, and then undraft them and right click their meal to "heat up". I love the immersion of this mod but going to have to disable the negative effects for cold meals... and maybe keep them in a heat lamp storage for now.