RimWorld

RimWorld

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Erin's Auronya
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Mod, 1.4, 1.5
File Size
Posted
Updated
2.112 MB
29 Dec, 2022 @ 4:04am
10 Apr @ 8:18am
11 Change Notes ( view )
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Erin's Auronya

Description

An inevitable outcome when the magic of gene modding mixes with someone who has far more money than sense, the Auronya are a xenotype exhibiting plenty of feline traits, tails, and ears.

They'll make the purrfect addition to any colony, especially when they don't mind sharing a bed.

Just watch out for their, ahem. Claws.












They will also have these Biotech genes
  • Weak Immunity
  • High Libido
  • Strong Melee Damage
  • Dark Vision
  • Beardless

If Vanilla Races Expanded - Saurids is installed, they will also carry the pheromones gene!


  • With Facial Animation, their custom heads won't work, they'll be reverted to vanilla. Not something I can fix.


  • Why?
    - Why not. <3

  • Where do they spawn??
    - They will spawn in most vanilla factions, though with the Xenotype Spawn Control mod, you can put them wherever you want.

  • CE?
    - That's up to them.

  • I have a suggestion! I don't like this or this!
    - Great, put it in the comments, just don't be an ass about it or you'll be ignored!

  • I found a bug! Help?
    - Put it in the comments with a description of what's happening and a link to a Hugslib log. No log, no help!


  • 29/12/2022 - Initial release
  • 07/01/2023 - Zoomies For All mod option
  • 18/01/2023 - Fixed mysteriously missing child/baby offsets
  • 17/02/2023 - Fixed missing claws (how did this even happen???), updated art
  • 02/12/2023 - Made claws natural, meaning they won't trigger body purists.


  • Concept and art by Erin[www.patreon.com]
  • Writing by ReannShepherd
  • C# by Neronix
  • Thumbnail art by the wonderful Mothimistic[mothimistics-commissions.carrd.co]

RimWorld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]

[discord.gg]
[www.patreon.com]
121 Comments
Erin  [author] 30 Sep @ 8:46am 
@McLets
- Idk probably. I think they patched it though.
McLets 30 Sep @ 8:14am 
I know this is not built in with Combat Extended compatibility, but does it break anything to use this with CE?
CosmoCone 17 Sep @ 7:40am 
I never knew I needed catboys to commit space war crimes. I applaud your efforts.
Erin  [author] 26 Aug @ 11:21am 
@Yehoria
- They should be, unless something broke, but I haven't touched this mod since 1.5 lol
Yehoria 26 Aug @ 9:10am 
Shouldn't the claws have like a hediff that gives a new ubarmed attack type?
rex6564 8 May @ 5:37pm 
dope afff
Erin  [author] 8 May @ 2:51am 
@mikester112
- Sometimes that can happen. There's no way of predicting how mods will interact with each other.
mikester112 7 May @ 4:03pm 
Actually, no. Sorry about that, something else seems to be breaking it. I just assumed it was Auronya because removing just Auronya fixed the problem but loading just the 2 mods in isolation it seems to work fine.
ThePhantomX64 7 May @ 2:24pm 
I'll test out the two mods exclusively to see if it really is the problem :V
I haven't encountered a problem with the two before hand.
Erin  [author] 7 May @ 8:07am 
@mikester112
- Okay but I can't do anything without a log, sorry.