RimWorld

RimWorld

647 ratings
Enhanced Vat Learning
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Mod, 1.4, 1.5
File Size
Posted
Updated
413.866 KB
28 Dec, 2022 @ 10:49am
21 May @ 1:09pm
13 Change Notes ( view )
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Enhanced Vat Learning

Description


This mod adds three new machines designed to help combat the abysmal quality of vat-grown pawns by increasing their learning rate and allowing them to get passions and traits.













XML and C# - SmArtKar
Concept, descriptions and textures - Elseud



This mod is distributed under Creative Commons Attribution 4.0 International which means that you can use and modify this mod as long as you credit me and others who worked on this mod

RimWorld is owned by Ludeon Studios.
Popular Discussions View All (3)
2
4 Jun @ 10:45pm
How this mod works (I think) + Feedback
BananaBread
14
30 Apr @ 5:36pm
PINNED: Bug Reports and Issues
SmArtKar
0
1 Jul @ 2:31pm
What I noticed
thedarklightlord
182 Comments
Xenon0529 18 Jul @ 8:36am 
So, I'm experimenting your mod with this mod here:

https://steamproxy.net/sharedfiles/filedetails/?id=2994273559

any suggestions about what will happen?
Dead End 17 Jun @ 2:24pm 
Love the concept of this mod, tried it out this past week and yeah, I'm having the babies get 20s in three skills at a time, all at once. Hope it gets worked out!
BananaBread 4 Jun @ 11:08am 
i got rid of my comment spam and posted in discussions instead. Would appericiate to know if my findings are accurate or im having some conflicts that dont throw errors but do get in the way of how this mod functions.
Wiggly Squish 2 Jun @ 10:46pm 
@Steve30 I've definitely also had it in vanilla. I think there's something weird that happens during the tick when a baby is added to the growth vat, where the time spent in the vat is calculated incorrectly resulting in a enormous amount of learning being applied in one frame.

I later cloned a whole lot of kids and the bug didn't occur again, so it's possible that you did end up fixing it SmartKar! Excellent job if so!
Steve30 2 Jun @ 1:27pm 
@SmArtKar I do not think the bug is your mod per say as I have had that bug in vanilla rimworld with no mods
Samuel_Bucher 30 May @ 12:13pm 
Do those tokens persist if a pawn leaves the vat?
CapMJK 29 May @ 10:22am 
This doesn't seem to do anything. The pawns step out without any skills higher than 1-5 or more than one passion lvl 1.
XelNigma 27 May @ 7:54am 
Is there a way the user can adjust some numbers?
ChrisB 21 May @ 1:53pm 
i've been using this mod for a few days and it's been working fine, so i'm not sure where it's coming from for everyone else
SmArtKar  [author] 21 May @ 8:04am 
I hope that the bug is FINALLY fixed. Maybe. Probably. Most likely.