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Big and Small - Lamias and other Snake-People
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Mod, 1.4, 1.5
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28 déc. 2022 à 2h12
8 oct. à 12h04
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Big and Small - Lamias and other Snake-People

Dans 2 collections faites par RedMattis
Red's Workshop Mods
33 objets
Big and Small - Integrated Mods
37 objets
Description
Adds snake-like xenotypes, related genes, and optional factions for them.


Factions and Xenotypes

Viper Family
Viper Family is an ultra-tech criminal organisation. The many branches of the family have been bribing and making themselves useful enough to the right people within the empire to avoid outright hostilities, but on the Rim relations are shaky at best.

Outside of Rimworlds they are known for grand casinos, entertainment, and the ability to procure nearly anything for the right price. They also secretly deal in the likes of kidnappings and assassinations, for the right price. Away from prying eyes they run sketchy-but-advanced gene labs developing xenobeings for a variety of customers, the Empire itself included.

On the Rimworld they are a hostile menace to anyone who isn't their customers, but if you do manage to convince them that it is better to trade with your instead of robbing you, then they will offer a black-market flavoured inventory of what you might expect from the Empire.

When hostile the Vipers will launch raids clad in light power armour and often wielding the sort of highly-advanced weaponry the Empire is known for.


The Viper Faction often run dangerous projects and experiments. As enemies they will sometimes show up to test you with mechanoids, weird mutants, insectoids, or the like.

Lamia
Lamia are the most common snake-like xenohuman in employ by the Vipers. They often serve humble jobs as clerks, servants, and sometimes entertainers. What they are most known for is assassination, and they can produce lethal venom with which to kill their quarry. As far as their role in the former goes they are fairly competent, though their hot temper can easily cause them to blow their lid.

The rumours of actual baby-eating Lamias from old myths hiding among their ranks are probably not substantial. Probably.

Sirens
Sirens are arguably the most famous snakes from the Vipers. They almost exclusively serve entertainment in the form of singing and performance, the former which they are incredibly good at. They are all lab-bred, and most viper family bands have at least one or two around to listen to. The Viper family tends to aggressively pursue anyone who dares present a Siren to a stage they don't own or endorse.




The Snakeman Tribal Federation
This loose federation of various snakefolk of former enemies have united against their more dangerous common foes. They lack most of even the most simple tools, making even the Neanderthals look fairly advanced. They regard all outsiders with suspicion if not outright hostility, but they are sometimes willing to trade scavenged goods.

Pythonmen
The most common type of snakemen are Pythonmen who are mostly known for lunging a somewhat impressive distance at enemies from the bushes. In combat they tend to rapidly relocate using a series of short jumps.

Addermen
Addermen are the second most common, especially in cold environments. Addermen are venomous and can even spit a strange corrosive liquid at their foes.

Anacondamen
Finally there are the Anacondamen, who are large and very sleepy snakemen. Beyond their size they are also known to for springing at enemies from a truly impressive distance.

It is unknown where the snakemen came from, some believe they are xenohumans, others that they are uplifted snakes.




Naga Faction something something naga name pending
Faction not yet implemented, but the xenotypes can sometimes be found in the world

Naga
Naga are said to be proud, tough, and mighty warriors.

Some outlander scientists state may have originally humans modified a long time ago in an effort to adapt them to acidic or swamp-like worlds.

Nagaraj
Nagaraj are ageless proud warriors who are sometimes believed to possess strange powers. In terms of appearance they are similar to Naga, but they typically have a more human-like head and torso.

Nagaraj are believed to have been created by an archotech on a world where the Nagaraj were worshipped as semi-divine beings. Some believe Naga may also originate from the same place.



Other
Gorgons


Snake-haired, golden-winged, and in mythology claimed to have been created by the titan Gaea to assist her sons the giants in their war against the gods. It is claimed they are immortal, but in reality they are merely sturdy.

The Empire claims they were created by an archotech, and while the Viper Family in particular is known to have a few among their ranks, their origins remain mysterious.




Genes
The mod adds several genes, though most only spawn on their related xenotypes. Here are two of them.








Dependencies & Recomendations
You can use Vanilla Framework if you wish, and Alpha Genes. The former will add an extra gene to the Sirens. The latter currently doesn't add anything but might in the future. I wanted to avoid both as hard dependencies since they are very large frameworks/mods.

The Viper faction will use urbworld style equipment if you've got that mod enabled https://steamproxy.net/sharedfiles/filedetails/?id=2908039338

Consider using Xenotype Spawn Control if you wish to use fewer factions but still want the new xenohumans.




Notes

I plan to add India-inspired Nagas in the future as well, but sadly the tail does not fit the male/fat/hulk bodytypes and likely I'll need to use something like Humanoid Alien Races to make the mod pick tail graphic based on the body-type of the pawn

The snake-snoot for the snakemen doesn't fit great with some heads. I'll likely create a full head-replacement later, and set it up to work with the face animation mod.

Most of the genes have a low or non-existant spawn value to avoid inflating your gene-packs spawn-pool. You won't have to worry about finding "Adderman Frame" genes and stuff like that.




Credits
Phaneron for the gorgeous snake hair for Gorgons, as well as several of the icons.




Issues

No known bugs yet. Please report any issues you find.

See "Issues" section in the Big & Small Races dependency mod if the headsize of the slightly smaller/larger snakes look strange.

Mod Discord
[discord.gg][ko-fi.com]
Discussions populaires Tout voir (2)
2
30 mai à 23h15
Swallow not working
Maximillionysis
0
14 janv. à 16h04
Bug Maybe
ShyGuySpirit
270 commentaires
The Dude 29 sept. à 4h35 
Awesome, thanks :steamthumbsup:
RedMattis  [créateur] 28 sept. à 23h49 
@The Dude
It works fine with those bodies (and the custom bodies from my own retexture mod).

The snake graphics basically draw just over the shirt-layer. It should work fine for anything roughly-vanilla shaped, which includes BB.
The Dude 28 sept. à 23h35 
will this cause problems with the top halves if i use a mod like beautiful bodies or will it overwrite them for the lamia species cause i know BB sometimes overwrites the body textures for some mods
Neeneko 20 sept. à 3h57 
Ah, Found the issue. The other mod fiddles with 'tails', changing their location and draw order.
Neeneko 13 sept. à 9h12 
So, ran into a compatibility issue : looks like the 'Hooman Cute' mod does things to the default body types so snake people end up with legs.

The reason I bring it up here is that the (biotech) Rakkle mod gets around this by having tail specific body type. I don't know if this is just a single case not worth looking at, but I also wonder if giving snake-person its own form might be worth doing?
Kuji Argisia 12 sept. à 20h47 
Okay I'm blind the Cosmetic Modifications mod have a mod setting to patch it
Beligerent Ziptie 12 sept. à 19h43 
Armor for the snake body part?
Kuji Argisia 12 sept. à 5h51 
@RedMattis I found out the Crown body part is added by Cosmetic Modifications mod itself.
It does mean it doesn't do anything with other "races" though, like Big and Small's body transformations.
RedMattis  [créateur] 11 sept. à 23h46 
@Kuji Argisia
the head was copied from the base human in 1.4, if that was added in 1.5 I could have missed it. I’ll have a look.
Kuji Argisia 11 sept. à 21h30 
Do the species changes with HAR not have crown in the new body type? Because they are not compatible with Eccentric Tech - Cosmetic Modifications, and I suspect the only issue is that they do not have the left and right crown body part.
This might also be the case with other body changes in Genes & More.