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Een vertaalprobleem melden
It is because of Rimworld's combat system. Most of the time or something it just picks the strongest attack, and otherwise an attack mostly at random, so if they have a stronger attack then it is unlikely to be picked since they have all the random less-useful attacks like "bite", "punch", or with weapons stuff like attacking with the pommel.
It might be that the fish from the mod is marked as acceptable vegetarian, in which case that might mess with it.
Unless something broke in 1.4 they should consider it cannibalism and all that. Tbh. the system I wrote is a bit simplistic though, which is why you get weird stuff like armor being somewhat damaged.
Adding a warning message sounds like a good idea. I'll add that to my to-do.
@azll
Thanks! :)
@Raven Guertena
My other mods have some other myth-based xenotypes, such as oni. This one is mostly focused on snake-like stuff.
Sometimes a hostile pawn (custom xenotype) will fail to swallow a colonist in combat, I thought I lost my protag
Also, currently colonists do not react to themselves or others being eaten, even dieing. They don't consider it cannibalism for some reason nor care they were harmed by that pawn.
Also, struggling prey damage worn gear and can even break them if the predator is too tough. I just find it funny and it's probably just the damage system.
Unrelated but may I suggest an alert or notification for when a pawn or animal is swallowed? Especially a hostile eating a colonist. If I happen to miss it, I won't have a clue till I can't find them anywhere at all and start specifically gut checking.
They just disappear from all menus, at least until the death message.
Yes, I did not notice that the victim had requirements other than the size difference. So a pawn with the genes of a giant can eat ordinary pawns. And restore concentration at the same time. Combined with Vanilla Psycasts Expanded, this creates a pawn of monstrous power against the raiders. Hand over a pack of spells, devour the nearest victim alive, and hand over a new pack.