Barotrauma

Barotrauma

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DynamicEuropa - Stations From Beyond Outpost Pack
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3.139 MB
26 Dec, 2022 @ 5:55pm
20 Nov @ 6:11pm
12 Change Notes ( view )

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DynamicEuropa - Stations From Beyond Outpost Pack

In 1 collection by MasonMachineGuns
BaroTraumatic Experience
23 items
Description
An outpost module pack for Dynamic Europa.
Introduces the modules of Stations from beyond to the outposts of DynamicEuropa. They have all been manually adjusted to feature necessary items and various other adjustments required for the intended gameplay of DynamicEuropa.

Load order:
The load order is important and should be as follows:

- DynamicEuropa - Stations From Beyond Outpost Pack
- DynamicEuropa

The original Stations from beyond is no longer needed as all the modules were adjusted to suit DynamicEuropa and thus don't feature any other custom content, but I highly recommend to subscribe to the original mod to show your support to the original creators!

Credits:
Almost all of the modules - Stations from beyond by rundoomer
Popular Discussions View All (2)
0
10 Nov @ 5:07pm
Bug report
HKO2006
0
12 Jul, 2023 @ 5:31pm
Bug Report [Caused when this patch active]
Moar Dakka
137 Comments
_]|M|[_  [author] 22 Dec @ 1:30am 
@Jackwolf: This might actually be an issue with another mod adjusting or adding events, but it's set up wrongly and thus preventing the event-set that's responsible for generating the missions from triggering. Please continue playing and observe this on all stations that should actually feature mission hand-outs according to their map description. If this happens sometimes on different locations, it's definitely another mod causing issues.
_]|M|[_  [author] 22 Dec @ 1:30am 
@OniTJI: The original SFB modules don't feature the increased wall health so if one of those modules generates you can basically just shoot through the walls with your guns, which is way harder in the adjusted modules from this pack to not flood a station on every gun fight.
The original modules also don't feature the correct spawn points for NPCs so they might spawn in unexpected locations. But the original modules shouldn't even be able to generate since this pack uses different "flags" which are placed on the modules for outposts to check on and use for generation, so so adding the original SFB to the mix might just slightly increase your load times.
Jackwolf 21 Dec @ 10:34pm 
Just encountered a City that didn't spawn a leader with missions, this is with the SFB mod. Not sure if I should be posting it here or in DE
OniTJI 21 Dec @ 5:24am 
Just double checking on what you meant in the last section of the description. SFB is not needed as long as DE and this mod is enabled correct? There would be no difference if I ran with or without SFB?
We've been playing with all 3 mods together without consequence (This mod+ SFB + DE) for the most part so I am curious.
_]|M|[_  [author] 20 Dec @ 11:36am 
@Joe Mc'Murray: Yeah I'll have to go through and fix up the modules for abandoned outposts... This pack is an absolute pain to maintain. :captainsinful:

@TheCosmonaut: It's still there, but it only activates randomly now. 20% chance per location iirc.
TheCosmonaut 15 Dec @ 9:01pm 
Does the job board still work or was it removed?
Joe Mc'Murray 12 Dec @ 10:41pm 
pretty broken bandit outposts and i assume all of the other outposts that you retake have no oxygen, meaning all of your enemies die before you can fight/arrest them. please update this problem and let the bandits breath again, not sure if its this or dynamic europa itself or both but those are the only world changing mods i have installed https://steamproxy.net/sharedfiles/filedetails/?id=3383433155
_]|M|[_  [author] 7 Dec @ 7:12am 
@michmich: I'll look into it
michmich 6 Dec @ 1:40pm 
shipyard npc never spawning can you help somehow I really like this mod but it's definityly the one causing this:barotrauma:
_]|M|[_  [author] 19 Nov @ 1:54pm 
@HAYA: Please join the DynamicEuropa discord and provide screenshots of the affected outpost modules.