Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Reduced Imperium Effects (Full version)
   
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26. dec. 2022 kl. 15:01
1 ændringsbemærkning ( vis )

Abonner for at downloade
Reduced Imperium Effects (Full version)

Beskrivelse
This mod changes the following for all Imperium levels in all campaigns:

1. It removes expansionism and the military upkeep penalties for both armies and fleets.
Other factions shouldn't suddenly be angered because you increased in level. I also don't agree that every army and fleet should suddenly be more expensive because you captured a settlement somewhere or got a client state, which pushed you to the next Imperium level.

2. It changes public order penalties due to the local presence of foreign cultures to always be at 5% instead of going from 2% to 50%.
Why would the people in your entire faction become more angered by foreign cultures just because you grew larger? I understand that different cultures anger people, so I put it at a static value instead.

3. It changes the political action cost increase to start at 5% and stop at 70% instead of going from 4% to 192%.
Again, why? Why does it cost more for someone to get married, send a child away for tutoring, or do something else that is done pretty much locally? Some actions could cost more, such as sending away a diplomat from your capital since they have to travel a larger distance. This is why I decided to lower the cost instead of removing it.

4. I am considering if I should remove or lower corruption.
Corruption already increases as you grow, so why should it also artificially increase for no apparent reason when you increase in level?

Let me know what you think about this. If you have any thoughts about anything else, and if I made a mistake or missed something.

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My other mods:

If you only want to get rid of expansionism and the military upkeep penalties: Reduced Imperium Effects (Light version).

If you only want to get rid of expansionism: No More Expansionism.
17 kommentarer
Spralle-Kalle  [ophavsmand] 7. aug. kl. 11:52 
I'm not sure, but I think so. Run the game with and without the mod and you will see.
Ümit Seyhan 7. aug. kl. 11:09 
Is it savegame compatible?
Gutvald 19. mar. kl. 2:47 
Can't see any effect of those effects on a Imperator Augustus campaign (playing with .Pompey).
Chidy1776 29. sep. 2023 kl. 22:38 
thank you for making this. its hard to find up to date mods that make the imperium system make sense. i love that you also made a light version. wouldnt mind also seeing a heavy version that almost gets rid of the imperium system.
Spralle-Kalle  [ophavsmand] 21. aug. 2023 kl. 14:23 
Honestly don't remember, but it should. Let me know if it doesn't and I will look at it.
DontJoinMeImLagging 21. aug. 2023 kl. 11:13 
does this work in Empire Divided?
hacksfallout 4. maj 2023 kl. 10:23 
many thanks bro, this is exactly what i was looking for! you nailed all my needs, thank you! :cozybethesda:
Spralle-Kalle  [ophavsmand] 13. apr. 2023 kl. 7:17 
I honestly don't remember, but I believe I left that as normal.
Marius Ponticus 12. apr. 2023 kl. 18:43 
Does it get rid of the sudden drop of loyalty as well?
TrioTV_Twitch 8. mar. 2023 kl. 14:58 
thaank you so much <3