Garry's Mod

Garry's Mod

Not enough ratings
Navmesh and Nodegraph - gm_void_v1
   
Award
Favorite
Favorited
Unfavorite
Content Type: Addon
Addon Type: Map
Addon Tags: Comic, Fun, Roleplay
File Size
Posted
159.511 KB
26 Dec, 2022 @ 5:03am
1 Change Note ( view )

Subscribe to download
Navmesh and Nodegraph - gm_void_v1

In 1 collection by Wallace Bean
Nextbot Navmeshes
33 items
Description
A mostly generated navmesh and completely handcrafted nodegraph for gm_void_v1

The creators of the maps can add my created navmeshes to their map if, and whenever they want.

to test the navmesh, try using it with the drgbase nextbot mod: https://steamproxy.net/sharedfiles/filedetails/?id=1560118657 or these advanced player nextbots: https://steamproxy.net/sharedfiles/filedetails/?id=2148063174.

to test the nodegraph, use the console command npc_select on an npc, the use the command npc_go to tell them to move to the area where your crosshair is.

Q/A

What is a nav mesh? And what is a nodegraph?
-Nav meshes are groups of squares placed across the map that contain information that nexbots use to see the map
Example #1 using nav_edit 1 on gm_liminal_gallery_2


Example #2 using nav_edit 1 on gm_liminal_gallery_2


Example #3 using nav_edit 1 on gm_fortbaxter

in order for any and all nextbots to work, you actually need to have a navmesh; you can create one by putting nav_generate into your console on any map, but this may take several minutes or even sometimes hours to fully generate depending on the size and complexity of the map.


What is a nodegraph?
- nodegraphs are similar to navmeshes, but unlike navmeshes, which are squares that cover a whole area, nodegraphs are like a long string of nodes that provides a path through a level for every other npc. (like combine, zombies, citizens etc.)

{ More examples coming soon...)
Example #1 using a nodegraph editor tool on raid_on_nova_prison_d


These nodegraphs allow ‘normal’ npcs to follow you, other npcs or just patrol around a map; npcs who do not have a node graph or have a low quality nodegraph, will usually stand in place, or pace in circles. In short, a nodegraph allows npcs complete freedom to move around a map.



Why would I want to install this navmesh, instead of doing nav_generate in console?

-more advanced/ accurate mesh, meaning better navigation for nextbots; they're less likely to get stuck; but still possible :( .

-more optimized mesh than nav_generate.

-guess who support!

-increases the amount of hiding spots and encounter points, this improves nextbots like Gargitron.

-accommodation for nextbots separate from the 'png chasers', e.g 'crouching attribute' nodes, and parkour.

-nav meshes in places where the nav_generate command fails to create them.

-downloading this will save the nav mesh, instead of having to recreate it every time you load a new game (nav_save for anyone who wants to save a nav_generated nav mesh, this saves the nav file to the garrysmod maps folder), and it takes way less time to download this than to generate a new mesh.

-even scarier and more effective nextbots.

Why would I want to install this nodegraph, don't maps already come with one?

- Many maps either completely lack a nodegraph or the default nodegraphcan can have some problems (I can't fully guarantee good quality from my own nodegraphs for now, unlike my navmeshes - as i need to learn more about nodegraph editing)

- A nodegraph will improve default npcs (combine, citizens, zombies etc.) by alot, this will make it so npcs can properly chase players and other npcs, can flank, and can patrol, as well as many other abilities.

- Essentially, the nodegraph is a navmesh, for normal npcs; cool right.

Feel free to comment if you find any bug/ glitches, these are some I am aware of:

- No glitches / bugs so far!

Incase you like this navmesh:
3 Comments
412shoes 15 Jul, 2023 @ 6:07pm 
finally, somebody that understands how navmeshes work.. and spaces them out far. :)
Wallace Bean  [author] 30 Dec, 2022 @ 7:33am 
@Twoxer, absolutely no problem; I enjoy making navmeshes and nodegraphs for maps.
twoxer 30 Dec, 2022 @ 2:16am 
sorry about the lack of a nodegraph on this. the map was mostly made to get acquainted with the tools and such. working on a v2 that will definitely have a proper nodegraph