RimWorld

RimWorld

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Archotech Stack Gene
   
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Mod, 1.4
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26 Dec, 2022 @ 3:16am
26 Jul, 2023 @ 5:11am
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Archotech Stack Gene

Description
Some anonimos adventurers successfully stole the fully working gene blueprint of the cortical stack right from the nose of the Archotech. It's not craftable, but you can grow one with this brand new gene, and it uses vanilla biotech resourse - archite capsules.
Wanna make a specific pawn last longer than one fight with a giant ancient spider? Simply slap this gene on, and you're done. Don't be afraid of losing stack; if you change the xenotype of the carrier, it will only kill a sleeve (and stack drops nearby). Archotechnic stacks are undestructable. You can use this mod as some kind of biotech endgame, or you name it!
Lore-wise, every carrier of this gene was a pet of Archotech for a while and got it as a reward for loyalty. But you can find them in a trader's gene packs if you want; the possibilities are endless! Thanks to Helixien for Altered Carbon mod, and Vanilla Expanded team, that framework really makes my silly ideas possible

Tested:
1)adding this gene to a blank sleeve before growing it gonna end up with botched sleeve and broken stack, that is contains soul of a mindless husk. I advice you not recreate this particular scenario.
2) After using "Skipstack" ability carriers of this gene gonna loose their stack, and drop dead, but stack going to continue to exist so you not lose your colonist, jist a body that caries the gene
To do:
10 archite capsules gonna cost you around 7000 silver, empty archostack is worth 3000. I gonna adjust the archite capsules price after some testing.
28 Comments
Scorpio 30 Dec, 2023 @ 7:36am 
does not show on xenotype editor
CTH2004 5 May, 2023 @ 10:08am 
Buggy: Yes
"Stupid": No
Strange: Yes

So, yes, I do use it!

though, I do think an inheritable (if you make a genotype), non-archite one could be neat! Make all your pawns inately have a stack, at birth (Have it "Take effect" at, say, 13)
Rince  [author] 4 May, 2023 @ 8:12pm 
@CTH2004 im not archotech stack creator, im only made a gene... also do anybody still plays with this particular mod of mine? Don'tcha think its buggy and stupid?
CTH2004 4 May, 2023 @ 1:57pm 
"gonna adjust the archite capsules price"

I think you should, instead of making archite capsules more expensive, make either the empty stack more expensive, make it use less capsules, or say that it's because "since it's a blueprint, the rescourses are more". The benifit is that you can get archite capsules easier iirc, and if not, there is a mod you can use to extract capsules "accidentally" from prisioners!
AM 21 Apr, 2023 @ 12:01pm 
whenever I use the gene, game goes kaput
https://pastebin.com/SLj1Bss3
CTH2004 5 Apr, 2023 @ 1:41pm 
fair enough. Thanks!
Rince  [author] 5 Apr, 2023 @ 12:00pm 
im not tested anything yet, having a little hiatus from rimworld
from my previos tests i only get that you cannot perform sleeve operation on a child before 13, there is no option, and it's presumably intended behavior from the core AC mod
CTH2004 5 Apr, 2023 @ 10:45am 
alright, but just what did your tests show? I mean, do you mean the fact you can't make sleeves of children? Or do you mean something else?

So, what is it's issue with children?
Rince  [author] 5 Apr, 2023 @ 8:39am 
@CTH2004
1) its from my own tests with the mod
2) nice plan xd