Crusader Kings III

Crusader Kings III

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Unrestricted Migrations
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267.052 KB
25 Dec, 2022 @ 6:16am
24 Sep @ 1:59pm
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Unrestricted Migrations

In 1 collection by Ramuné
Ramuné's CK3 Mod Collection
14 items
Description
Achievement compatible.

Save game compatible.





Features
  • Leave your realm behind and conduct a migration to a foreign duchy. Works similar to the Mogyër Confederation in 867.
  • The new player-only casus belli is unlocked via decision. You may upgrade the casus belli in several ways:
    • increase cultural acceptance
    • convert county culture / faith
    • target entire kingdoms instead
  • Choose a successor to your old realm via character interaction.
  • You get to keep any held head of faith titles.
  • Two available game rules: Story & Sandbox (less restrictions).
  • In-game encyclopedia entries.



Translations



in-built compatibility
31 Comments
Ramuné  [author] 24 Sep @ 10:04pm 
@ILVIUS The idea behind the mod is not restricting migrations at all.
ILVIUS 24 Sep @ 2:37pm 
I still think the decision should be linked to the Horse-Lords cultural tradition for maximum immersion
Ramuné  [author] 24 Sep @ 1:33pm 
@Y11I Thank you! I've added it to the new update :)
Y11I 16 Jul @ 12:33am 
Hi! I have made Korean Localization for this mod. can you check it out?

Link to Google Drive [drive.google.com]
Ramuné  [author] 31 Mar @ 6:52am 
@Alligator Thank you for the suggestion, but the idea behind this mod is to make migrations as unrestricted as possible. The AI can not make use of the casus belli anyway and you can simply choose not to use it as well.

I like to use it as a way to start a new game within a still running game, which is also why it is not tied to a government form.
Dicktator Alligator 31 Mar @ 3:49am 
is there any chance that you can add certain game rules to this mod?

like

"Unrestricted Migrations:

invasions:
every government type can invade (default)/
only tribal rulers can invade
".

I'll tell you what, it just seems strange to me that the holy roman emperor is willing to migrate to some god-forsaken land in iceland. If the player has the chance to customize the gamerules using the mod, and if he has the choice to have this mod be more or less restricted, I think the mod will be more fun.
Ramuné  [author] 3 Jan @ 2:16pm 
@ILVIUS I'd like to keep the mechanic as unrestricted as possible.

@Kareo You can keep upgrading the migration you started over several generations without negative side effects. You can not cancel the story cycle, but you can simply not use the CB.
Kareo 3 Jan @ 12:32pm 
is there any way to abandon a migration? a took the decision by mistake, and i keep the migration active, even after inheritance^^'
ILVIUS 16 Nov, 2023 @ 3:37pm 
A version linking migration wars to cultural traits might be cool
Ramuné  [author] 11 Nov, 2023 @ 3:00pm 
@Doerix I was considering that, but it felt no different than hiring mercs.