Slay the Spire

Slay the Spire

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One Hundred Relics
   
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3.800 MB
25 Dec, 2022 @ 5:23am
20 May, 2023 @ 4:16pm
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One Hundred Relics

Description
Introduction

This Modpack contains the following:

18 Common
21 Uncommon
13 Rare
8 Boss
1 Special/Event
19 Shop

80 Total / 100 Planned

Including base class exclusives amongst them.

This Relic Pack is under construction. Debugging, balance changes and additions and even reworks will be made every so often.

Please Rate if you enjoyed it! It will motivate me to work on it more often and faster. Leave any feedback as well, I read everything.

Art done by BrutalFlamingo! Find his work here linktr.ee/bringoflamingo

Update

A new week, a new update!

# Updates:
A new "series" of shop relics have been added to the game. They revolve around drafting or using Status' in a unique way - as Slimy Anchovies did for Slimed. The purpose of these relics are to allow the player to make more riskier choices for bigger potential payoffs using the deck as a conduit of that risk. See below for details:

  • Rum added to the game. This Relic allows you to draft Dazeds and turn them into permanent Strength at a Rest Site but you'll have to sleep off your hangover!
  • Lizard on a Stick added to the game. This Relic allows you to draft Burns and the more you have and draw, the more damage you will deal. Hold onto them for too long though and they might just burn back.
  • Empty Star added to the game. A mysterious star sold by the merchant. At first, all it seems to do is add Void to every combat, that is until you absorb a boss' soul. Return it to the merchant then for a special surprise.
  • Sharp Nails added to the game. This Relic allows you to draft Wounds, a terrible status card. The scars of battle can however be mended with skin and steel. Turn them into Plated Armour when Smithing.
  • Gremlin Paw fixed.

# Updates part 2:
Shortly after the previous set, I've been working on a new set and a few reworks regarding card skip functionality - Ala Singing Bowl. Find the following:

  • Gold Paint now uses Card Skip function.
  • Silent's Teeth Necklace reworked to add Shivs based on card skips.
  • Sausages added. At the end of combat, heal damage equal to the number of skipped cards.
  • Poison Pot added to Silent. Toss a bouncing poison vial that deals 2 damage. Bounces equal to number of skipped card rewards.
  • Sandwich added. Buy from the merchant to increase max HP by half your deck size.
  • Packed Lunch buffed by 1 Heal.

The new batch are probably my most *experimental* yet so any feedback will be appreciated.
Popular Discussions View All (1)
0
12 Dec, 2023 @ 8:02pm
Bug Report
Lord Cat II
79 Comments
TheMinotar137 6 Jul @ 5:13pm 
there is a problem with the relic sharp nails... it seems whenever you leave the game and then come back, the wound rewards pop up again and ive tested if smithing at a rest sight does anything and it fixes it, but doesnt replace or add to what it was before... its just an annoying bug to keep coming back to
Engine Farmer 23 Jun @ 6:39am 
Am I missing something with the rings? They're all so bad
Brobat 11 Jun @ 4:25pm 
Message in a Bottle only triggers during the first turn of the first combat after you get it. Then it does nothing for the remainder of the run.
ttv/k8ict 11 Jun @ 1:23am 
Bug warning: If "Tome of Confusion" tries to damage the Awakened One while he is in his downed but not dead state, the game crashes. To avoid either a) have ToC be the killing blow, or b) reload a few times to kill him on a turn when ToC gives you block
MusicManiac 20 Feb @ 4:43pm 
Slimy Anchovies only trigger once per combat
Tomosaurus 31 Jan @ 2:17am 
With regards to my previous comment, it seems the relic doesn't trigger with merchants in non-vanilla acts I think like from Gensokyo and the like
Tomosaurus 30 Jan @ 7:17pm 
Hi, nothing happens when I return to the merchant with the empty star after beating a boss. Or did I misunderstand the relic's description?
pgames-food 30 Jan @ 1:44am 
hi i had a thought about the paints - if they are mostly geared towards the vanilla characters, what if there was a "Rainbow Paint", which said something like "your future cards are 75% more likely to be from other mods, where possible" :lunar2019grinningpig:
odingere 28 Jan @ 5:49pm 
Would be great to open the source up so people could submit fixes. Most of the bugs are probably pretty straight-forward to fix. I don't expect Rusty Plate (?) to be -1 to starts (I believe it showed as 2 in combat). Once I smithed, it moved to 3.
Chronstell 24 Jan @ 12:35pm 
Hand Glaive can become an easy infinite if you can make shivs give you block. This can be achieved with Prismatic Shard and getting Feel No Pain or Talk to the Hand to endlessly create shivs to attack with while gaining block. I recommend either making the relic trigger only when gaining block from cards or setting a hard limit on how many can be created per turn.