Tabletop Simulator

Tabletop Simulator

Not enough ratings
Fighty Monsters Intro Set
   
Award
Favorite
Favorited
Unfavorite
Type: Game
Game Category: Card Games, Strategy Games
Complexity: Medium Complexity
Number of Players: 2
Play Time: 30 minutes
Assets: Components, Cards
Language: English
File Size
Posted
Updated
84.771 KB
23 Dec, 2022 @ 1:15am
2 Jan, 2023 @ 9:47pm
3 Change Notes ( view )

Subscribe to download
Fighty Monsters Intro Set

Description
This workshop contains the first 12 Fighty Monster cards released, along with the rules and counters.

In a world of magic and monsters, the Grand Arena stands as it has for ages. Host to monster combat, participants fight for glory, money, power- whatever the case, crystalline beings capable of unimaginable magic power maintain the arena. Guests are granted invulnerability, and gladiators are fully revived outside of the combat area instantly after being defeated. Lead a team to victory in Fighty Monsters! 🦖

The Fighty Monsters 2023 Intro set contains a 1v1 strategy game where two players each create a team of 3 monsters and battle until all monsters on a player's team have been defeated or all 12 of each players' ability cards have been played. There is no shuffled deck of cards, instead players have 12 ability cards from the start of the game, and each time one is played, it is discarded. The ability cards are universal, with symbols on them referring to one of four abilities on each monster card.

Hi, my name is Shaun, and I'm just a dude who likes to make tabletop games, this is Fighty Monsters, I've worked on it for since ~2016, on and off. I think its finally ready for public access. It started out as a completely different game, and over the years has been shaped countless times by input from many different people, and slowly started to take the form its in now, and its been sharpened from there. I made this for me, but I hope anyone out there will enjoy it as much as I do. My goal with this game is to create a fun and balanced competitive card game. I try to avoid any mechanics that involve random variables as much as possible, so that players have as much influence as they can when they interact with each other. Cheers, 🥳 Have fun.
-Shaun