Total War: WARHAMMER III

Total War: WARHAMMER III

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Feral Frostmane Mammoth
   
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File Size
Posted
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39.886 MB
21 Dec, 2022 @ 10:29am
22 Dec, 2024 @ 9:35am
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Feral Frostmane Mammoth

Description
>>>*This mod is part of the Zerg Collection Volume I, DO NOT use this mod along said collection or you'll crash. Choose one.*<<<

*NOTICE* All of my screenshots are taken with my certified potato pc™.
This means (at least in theory) that my custom units will look better on your high-end machine (if you do have one).
So don't be scared off by my horrible screenshots, thanks.

*NOTICEX2* All of these custom models are LOD 0 only.
This means that (aside from the units' impostor models generated at long distances) these custom units will not lose details when zooming out.
This may result in a minor or moderate impact on your FPS.

*Please consult the Known Issues and QA sections before commenting, thanks.*

Please notice that the units' stats screenshot was taken with the unit size setting set to large, so expect more HP and unit models if you are playing on Ultra.

This Is a direct port of my Feral Frostmane Mammoth mod from Warhammer 2 with just some changes.

This mod adds the Feral Frostmane Mammoth for Norsca.
There are 5 unit variants.
They are pretty much like vanilla Feral Mammoths but they have slightly improved armour, melee defence and frostbite.
You'll find them in the main nor chaos building chain (Chaos Totem-Altar of the Bloodfathers).

Ok, presentation over: let's dive into the technical stuff!

*COMPATIBILITY*

As far as I know this mod works with pretty much everything that do not mess too much with vanilla units.
Should be usable with an ongoing campaign but in my opinion You should not take any chances and use this mod on a brand new campaign to avoid any problems.

*KNOWN ISSUES*
-If You are experiencing weird glowing effects on the units then please use this mod https://steamproxy.net/sharedfiles/filedetails/?id=2922534576 until CA officially fixes that issue.
-Missing textures with certain graphic settings/while looking from certain angles: LOD issues/missing textures issues can be caused by low settings, LOD mods, Immortal Empires BETA bugs and/or even some faulty version of H3ro asset editor.
Translated= I generally can't do anything about that.
If you are experiencing low poly models+missing textures related to the current state of the game there isn't a common solution that works for everyone, but I managed to fix that by doing the following:
-Disable Sharpening
-Enable FXAA
-Enable Unlimited video memory

*UPDATES POLICY*

Let me be straight with you...when the mod status change from updated to outdated....if you start to spam in the comment section things like "update pls, OMG UPDATE, can we have an update my good sir?, UpDaTe!1!1!1" and similar stuff....know that https://media.giphy.com/media/e3URFlLQywEPC/giphy.gif


...But jokes aside: please don't do that.
When it becomes necessary, and when I can, I will update my stuff, do not worry.

*QA*

-"Lord's Red line?Tech buffs?"
I gave them generic Norscan Mammoth unit sets so they should get buffs related to those sets.
-Ogre Kingdoms submod here https://steamproxy.net/sharedfiles/filedetails/?edit=true&id=2930931048

-"SFO/Radious ecc. ?"
As a matter of fact I'm officially retired from SFO/Overhaul related mods.
As always: If you already have previous experience in SFO submodding feel free to make an SFO version out of any of my mods that are currently missing one, I will link your submods if you provide me with a link.

-"Your mods are ugly and janky, why? just why?"
Here's a friendly reminder: I'm just an amateur and nothing more.
If you want beautiful stuff with no jank then stick with CA and/or professional modders and avoid my mods, simple as that really.

And that's all I guess!
Credits time!

New main mod's pic courtesy of Incata https://steamproxy.net/id/incata630/myworkshopfiles/?appid=1142710
Thanks to Calm&NormalTime https://steamproxy.net/profiles/76561198073295299 for his Icicle resource pack https://steamproxy.net/sharedfiles/filedetails/?id=2526039269 that I used for this mod.
Thanks to Phazer for RME editor!
Thanks to H3ro and his great tool!
Any of this would not have been possible without Frodo45127's RPFM which is still updated to this very day, thank you!
I would also like to thank Sebidee and Caligula for their great modding guides!
And I would like to thank you!
Whatever you liked my mod or not thanks a bunch for giving it a try!

Let's be brutally honest now: there are countless modders that are WAY more talented than me and that would deserve your money more than me.
That said, If you have grown to like my works so much to the point that you want to express your appreciation or just put a smile on my face...well: I will not stop you ;) .
You have my gratitude for all the support you can throw at me, independently by the donation's sum: you are all equals to me and I do thank you all.
From my part I can assure you that your donations will not be wasted, in fact I would mainly use them to:
-complete the Total War Warhammer DLC collection and thus expand my modding possibilities
-PC related things

[paypal.me]

[ko-fi.com]
Popular Discussions View All (5)
0
21 Dec, 2022 @ 10:43am
PINNED: Balance tweaking
zerg93
0
21 Dec, 2022 @ 10:42am
PINNED: Bug reports
zerg93
6 Comments
zerg93  [author] 12 Apr, 2023 @ 10:57am 
It is with a heavy heart that I must inform you that I will not be updating any of my mods in time for the Chorfs update because my potato PC has finally left me after years of honoured service.
I have already found a replacement, but since I still need to know the shipment data and because of other shenanigans going on, I can't give you an exact ETA on when I'll be back.
You have my full permission to take and update any of my mods, but keep in my mind that I'll be back eventually and I'm going to update the OG ones.
Now I know that some of you might want to leave a comment to cheer me up or ask me some questions but please DO NOT do that and keep the comment section clean so that people can read this comment and understand why I'm not updating my stuff.
Thanks for all the support and see you again when my new rig arrives.
zerg93  [author] 9 Feb, 2023 @ 11:02am 
Considering the Ogres' appetite for Mammoth's meat (back in 6th edition these guys slaughtered and ate ALL of the Sky Titans' Mammoth herd) I wouldn't try to put them together in the same army but that's just me.
This mod Is Norsca only and I plan to keep it that way, and a re-release just for Ogre Kingdoms compatibility would be pretty much pointless.
I'll make an unlisted submod and leave the link in the main mod's description, QA section.
Gleen Cross 9 Feb, 2023 @ 10:19am 
Can you add ice mammoths for the Ogre Kingdoms? The fanmade "9th edition" describes these units. I know the Ogres already have so many monster, but mammoths does make sense for them
zerg93  [author] 21 Dec, 2022 @ 4:23pm 
@Bardathe111 Yes, I will most likely add them to the volume one tomorrow.
Bardathe111 21 Dec, 2022 @ 2:03pm 
Are we still in volume one with these?
n.pedrazalis 21 Dec, 2022 @ 11:17am 
very nice thank you , more dwarf units please thank you