Project Zomboid

Project Zomboid

129 ratings
Random Sound Events ANARCHY
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20.369 MB
19 Dec, 2022 @ 3:24am
29 Dec, 2022 @ 4:30pm
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Random Sound Events ANARCHY

Description
The Anarchy Random Sound Pack is ideal for those who enjoy starting during the midst of the outbreak.. On day 1.
Originally debuted unlisted with 30 samples.
Current version: Anarchy now has 151 samples. Dayum!

Here's an idea of what you will hear as you get your character up on their feet:

Distant and Nearby Emergency vehicle responses*
Distant Civil Unrest and Panic, Terror*
Nearby traffic*
Distant traffic pileups*
Distant and Nearby Gunfire*
Distant Car Alarms*
Distant Home and Building Alarms*
Distant and Nearby vehicle wrecks*
Distant and Nearby vehicle skids*
Distant vehicle horns*
Distant and Very Distant Explosions*

More updates may come.**
I intend on implementing more Car_Wreck samples.. Takes alot of effort to tune this catagory just right.

This pack is heavily inspired by urban areas..
This will suit Raven Creek and Louisville perfectly.
By default, sounds begin on day 0, spawning day and end on day 2.
This measure is so the events do not agitate the player.
To make the world feel more alive I personally keep min time at 1 min..
Also I may have visited detroit to record the gunfire... lol

Enjoy the chaos.

Workshop ID: 2903862708
Mod ID: RandomSoundEvents_Anarchy
Popular Discussions View All (2)
4
2 May, 2023 @ 1:09pm
Suggestions
Burkanx
1
17 Jan, 2023 @ 5:51pm
Issues thread
Burkanx
51 Comments
Burkanx  [author] 14 Jul @ 6:56am 
@null
Yes, once the cutoff day is reached: all sounds from this mod in particular stop playing.
If you'd prefer the sequence to last more than the default set of days: you can extend the period in the configuration.
null 13 Jul @ 8:23pm 
Like no more explosions, car sirens and shootings?
null 13 Jul @ 8:23pm 
Question, does the mod stop causing sound events once it passed the maximun day end?
Quilboar 2 Jun @ 8:52pm 
Incredibly underrated, must have tbh
blackhawk700 1 Apr @ 11:15pm 
It still works as intented btw in case anyone else pops on by, really adds to the immersion at the start and I always play day 1
blackhawk700 1 Apr @ 11:14pm 
Appreciate it!
Burkanx  [author] 1 Apr @ 12:28pm 
My default setting personally is to have the min and maximum frequency timer set to 1 in-game minute and the starting day is day 0, end day is day 2. So, for two in-game days and nights (depending on what time you start) You will hear the world around you burning. I play with 2 hour day/night cycles so the whole catastrophe lasts 4 hours on my end.
blackhawk700 1 Apr @ 8:33am 
Sweet man thanks! gonna give it a try on my small server with friend too! a buddy last played with it two years ago and loved it. What settings do you prefer for the main mod ( the frequency )
Burkanx  [author] 30 Mar @ 11:27pm 
@blackhawk700, As of several months ago, since I last played: Yes this submod still works ingame as intended. It's my #1 used mod on my own co-op hosts with friends. If something breaks, i'd fix this asap as I use this mod too. I use this all the time.
blackhawk700 30 Mar @ 8:41pm 
still working? surprised no one has commented