RimWorld

RimWorld

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Steamworld Uniforms
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Mod, 1.4, 1.5
File Size
Posted
Updated
7.228 MB
19 Dec, 2022 @ 1:36am
28 Aug @ 8:20am
9 Change Notes ( view )

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Steamworld Uniforms

Description
Warning: This mod now requires Vanilla Expanded Framework

Description

Steamworld Uniforms is a historically inspired mod that aims to add various uniform parts from the early industrial/Victorian era.

Contents

There is a total of ten jackets, two pieces of armour, nineteen caps, twelve helmets and four accessory items that can be tailored or forged after their representative research project is completed. All of these items may appear on various non-player pawns. In detail there are:
• regular uniform jacket
• guard uniform jacket
• hussar jacket
• infantry coat
• greatcoat
• parade jacket
• formal uniform jacket
• tropical uniform jacket
• zouave jacket and cap
• tall peaked cap
• field cap
• shako
• askari cap
• képi
• alpine field cap
• rifleman cap
• tasselled side cap
• alpine hat
• formal fez
• bersaglieri hat
• bicorne
• busby
• bearskin
• campaign hat
• alpine beret
• czapka
• spiked helmet
• plumed helmet
• shako helmet
• dragoon helmet
• czapka helmet
• grenadier helmet
• pith helmet
• sash belt
• cuirass + prestige variant
• shouldered bed roll*
• epaulettes
*accessory items can now be worn over jackets as intended. They can however be toggled in the mod options to be worn instead of jackets.

Updates

See change notes

Compatibility

All of these items are tagged as “industrial military basic” so they may spawn on any industrial faction such as outlanders or pirates.
Nobles from the Royalty DLC occasionally wear these uniforms as they satisfy needs for most noble ranks.
Some uniform parts can be chosen as a requirement for combat specialists and leaders from the Ideology DLC. The spiked helmets supports the morbid style.
With VFE – Settlers militias are very likely to wear képis and campaign hats.
Képis and shako helmets support the authoritarian style and spiked helmets the shintaoist from VIE – Memes and structures.
Combat Extended: I am not a CE user, so I cant tell if this mod, which just adds apparel, is compatible or not. If necessary you may be encouraged to make a patch yourself.

Known Issues

Items with random style variants do not spawn naturally in game, however they can be created or modified in development mode. This seems to be a vanilla bug I can’t do much about.

Legal

Textures and XML are created by me.
RimWorld is developed by Ludeon Studios.
95 Comments
koni  [author] 25 Aug @ 11:19am 
@LNBalestra Thanks for reminding me, I’ve got a bit distracted. The prestige module still requires some polishing and I expect to release it within a week or so
LNBalestra 24 Aug @ 5:00am 
when will the prestige steamworld apparel mod release
WhiskeyKz 15 Jul @ 10:05am 
@koni I started the game up again and received a different XML error message. However, after placing this mod on the first spot of the loading order, the error messages ceased. This was probably a mistake on my part, after all. Sorry about that, but thanks for updating this amazing mod regardless :)
koni  [author] 15 Jul @ 8:59am 
@WhiskeyKz As I wasn’t able to recreatesiad error by myself, I only hope I have fixed it now
WhiskeyKz 14 Jul @ 8:26am 
Hey there, i've been getting a few XML errors on the startup log. It starts like this: "XML error: Duplicate XML node name specificApparelRequirements in this XML block (...)". I've narrowed this issue down to this mod.

I'm sharing the Log File, hopefully it helps too: https://gist.github.com/HugsLibRecordKeeper/ea40b7f2c9a435800fa06f121b0048bf
koni  [author] 9 Jun @ 7:36am 
Actually I removed the aiguillette as well as the other prestige tier items to appear in another yet unreleased mod
luald 9 Jun @ 3:12am 
hello koni hope youre doing good. Thank you for this awesome mod.
For me the agiulette is missing, I did some testing and even on a new Game with only VEF and Steamworl Uniforms the aiguilette is missing. Did you remove them? Or is the Problem on my Side..
koni  [author] 5 May @ 9:23am 
It should be fixed by now.
Sep 3 May @ 6:47pm 
Thanks! Glad I could help.
koni  [author] 3 May @ 2:23pm 
Thanks for pointing that all out, especially the Biotech relation. I will take care of it next week