RimWorld

RimWorld

1,108 ratings
Anthrosonae
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
29.538 MB
15 Dec, 2022 @ 2:50pm
11 Aug @ 10:57am
18 Change Notes ( view )
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Anthrosonae

Description

Anthrosonae are a category of xenotypes designed to resemble various anthropomorphized animals, ranging from foxes to dragons, cats to wolves, et cetera. While they look quite different, generally they are functionally identical to baseliner humans. Related xenogerms are commercially available among many spacer-tech and ultra-tech societies, often as part of an exotic fashion trend or to affirm an individual's identity. Contrary to popular belief, anthrosona genes are engineered from the ground-up without any splicing from their animal counterparts.

Anthrosonae is a successor to the Anthromorphs project. It is designed to blend in seamlessly with vanilla content. No unnecessary items, factions, or mechanics will be added. Genes are purely cosmetic.


15 new xenotypes—cats, cattle, foxes, goats, hyenas, red pandas, wolves, etc...
59 new genes—ears, fur, tails, horns, etc...
14 new hairstyles
Fur color customization—including Pawn Editor and styling bench integration (you can also customize via gizmo in dev mode, with god mode enabled)
In-game generation—anthrosonae pawns will generate among vanilla factions and events (and Vanilla Expanded additions)
Anomaly compatibility—ghouls, shamblers, etc...


Toggleable patches are located under Vanilla Framework Expanded in the mod options tab.

Enable inheritability determines whether anthrosonae genes are endogenes that can be passed on, or xenogenes which cannot (requires either resetting pawns' genes via dev mode, or a fresh save, disabled by default)
Enable unnatural fur colors determines whether anthrosonae pawns will generate with exotic fur colors (does not remove exotic fur color options from customization, enabled by default)
Enable anthrosonae genes generating in genepacks determines whether anthrosonae genes will generate in genepacks sold by traders (disabled by default)
Enable debug pawns determines whether anthrosonae pawn kinds exist or not, for debugging purposes (spawnable via dev mode, disabled by default)

Karma's Simple Blinking patch


Willow, aka Avery—design, XML, textures, showcases Patreon[www.patreon.com]
Erin—textures, hero art Discord[discord.com] Patreon[www.patreon.com]
Taranchuk—C#

boredom974—C# bugfixing
Ouranos—anthrobear, anthropanda textures
BillieCardboard—commissioned the anthrogoats

RimWorld is owned by Tynan Sylvester.

Some of the assets used in the showcase images were made by Oskar Potocki.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (5)
10
24 Aug @ 10:46pm
Bug: Invisible pawn and broken multi-colored background during Creepjoiner Event
RazorHoku
4
24 Aug @ 11:07am
Rimworld 1.5: Baseliner pawns missing heads and visual body parts cause rendering issues
Khias
5
18 Apr @ 6:39am
Compatibility issue with "Vanilla Races Expanded - Lycanthrope"
Legeden
1,284 Comments
Nodesfoyu 4 Sep @ 4:21pm 
I don't know if you take suggestions from steam comments, but could Snakes be possibly added sometime?
Possibly with their hoods & whatnot?
ninten 2 Sep @ 8:13pm 
cute beasts
Willow  [author] 31 Aug @ 6:00pm 
I WANT TO.
GatorGamer66 31 Aug @ 4:04am 
No opossums? :(
Erin  [author] 28 Aug @ 7:26am 
@Karma
- someone posted it in my discord! Thank you so much!! Now I need to make one for my xenotypes xD
Karma 28 Aug @ 5:02am 
I couldn't find any - so I made a compatibility patch for Simple Blinking: https://steamproxy.net/sharedfiles/filedetails/?id=3557469641 :)
Karma 23 Aug @ 2:28am 
Any face animation mods compatible with this? And thanks for the mod <3
Melodic Oak 23 Aug @ 12:34am 
Is there a way to change the two fur colors on a colonist before embarking? I seem to only be able to change one, and it behaves in a slightly finicky way.
Willow  [author] 21 Aug @ 9:36pm 
@masterbuilder040
Under Vanilla Expanded Framework
masterbuilder040 21 Aug @ 6:45pm 
i cant find the mod setting, where do i access this?