Total War: WARHAMMER III

Total War: WARHAMMER III

45 ratings
Flight speed overhaul
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Tags: mod
File Size
Posted
Updated
625.716 KB
15 Dec, 2022 @ 2:53am
25 Jun @ 9:58am
14 Change Notes ( view )

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Flight speed overhaul

Description
This is based on vanilla balancing.

SFO version here


Overview

This mod aims to make flying units feel like actually flying units, as opposed to bunch of sloths with jetpacks.

Similar mods were made for WH2 like Sebidee's Realistic Flight. This mod essentially recreates such work (although with my own spin on it, see below).


How it works
Mod increases movement stats of flying units like:
  • Base speed
  • Acceleration/deceleration
  • Turn speed

Actual bonus can by anything from 10% to 100% based on unit’s mass and other factors. The goal of that is to make big and heavy units still feel like lumbering hover tanks but allow small and light units (like fell-bats) to zig-zag and maneuver through the battlefield with ease.

Speed increase when charging is unmodified.


Disclaimer
  • Incompatible with anything that changes flying unit stats (ie. modifies the same table entries)
  • This mod is obviously not meant to improve balance and it could make battles much easier (or harder) to play. Although bear in mind that AI armies also get the same benefits so…
  • Every flying unit should be changed by this mod, if you find some that isn’t (from vanilla of course) please let me know
  • I’m making this mod for myself (mainly for fun and because I hate the vanilla slowness of units) but any feedback is welcome, do you think the bonuses are too much or too little? Did you find a problem where units were behaving improperly or are broken because of the modified speeds? Let me know in the comments please (with a description what you were doing etc.)
  • Fully save-game compatible


Thanks to
  • Steph for advice and guidance on how to mod this game
  • Creators of the fantastic SFO mod that got me hooked on Warhammer Total War for thousands of hours
17 Comments
Lycia Pintella 20 May, 2023 @ 4:45pm 
I wouldn't mind the boosts to speed being reduced by a bit. Currently I'd have no reason to take skills that speed up my flying characters because they are already as fast as I could ever need them to be.
Sebidee 8 May, 2023 @ 1:35pm 
Hello :)

Good mod friend and thank you for the shout out.
Nemo  [author] 5 May, 2023 @ 11:45am 
oh hai Sebidee :WH3_greasus_rofl:
Sebidee 5 May, 2023 @ 11:24am 
Nice, don't have to do it myself lol
Erysican 19 Apr, 2023 @ 6:32am 
In my experience using this and the predecessor mod in 2: it's balanced UNLESS you're using a bunch of mods with custom flying units
Vanu 15 Apr, 2023 @ 7:46pm 
How imbalanced does this seem to make things?
Lord Tzeentch 21 Dec, 2022 @ 3:30am 
For the people how tried the mod, does it help with chasing routing units? in vanilla the flying units just push the routing units out of the map and I hate it
Syrik 18 Dec, 2022 @ 3:29pm 
ty just ty
Nemo  [author] 17 Dec, 2022 @ 5:58pm 
individual, ie. does not support any custom units
skooma 17 Dec, 2022 @ 3:01pm 
Is this a modifier of individual stat lines for units or will it work with custom units as well?