Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was a little disappointed that there was no lodge/cabin like in the thumbnail.
It would be nice to have the boundaries between each player's area more defined so that I don't mistake them for possible routes.
I understand that each player's area is small to reduce the viability of potentially game-breaking strategies like training, but I still couldn't help but feel a bit too restricted in my quadrant.
Sorry for rambling. It's easy for me to make suggestions because I've never made a map; I'm sure its very difficult. You have a really cool idea.
Now... I should probably get started on something useful like giving you some actual feedback on your map.