Dwarf Fortress

Dwarf Fortress

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Naut's Equipment Graphics & New Items
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8.873 MB
10 Dec, 2022 @ 2:42pm
1 Jun, 2023 @ 4:29pm
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Naut's Equipment Graphics & New Items

In 1 collection by Nautilus
Naut's Graphics Mod picks
6 items
Description
DESCRIPTION:
In the Vanilla game Artifact arms and armor don't display when worn. This mod fixes it so you can see Artifacts.
Some races also don't have all the materials of their weapons and armor shown by the graphics. this mod adds graphics for all armor and weapon material types for humans, goblins, elves, and kobolds. it also makes weapons and armor made from bismuth bronze visible as well as making bone weapons visible on your dwarfs when equipped.
There is also a new shoulder graphic that displays for the cloak, cape, or hood.
Kobold clothing now lines up to their bodies.
There are also many other small graphics layering tweaks to make the main humanoid races look better with their gear.

This version of the mod has multiple shield types for aesthetic reasons and two new weapons the battle fork and trident. more might be added in the future so if you only want vanilla items in your world subscribe to the other version of this mod.


COMPATIBILITY:

remove vanilla_creatures_graphics from the files when you generate your world

not compatible with any mods that also replace vanilla_creatures_graphics or make make changes to the graphics of the main humanoid races.
Popular Discussions View All (3)
12
8 Aug, 2023 @ 6:26am
Suggestions
Nautilus
7
24 Dec, 2022 @ 4:37am
Bug reports
Nautilus
2
27 Nov, 2023 @ 7:38am
Forks are back again?
Little Man
149 Comments
Nautilus  [author] 12 May @ 8:55am 
I should just put out a small update to include portraits for now because the update I am planning is quite large. The new tools included in the adventure mode beta allows for palletizing the skin, hair, and equipment colors, making facial variations based on the description, removing missing body parts from the sprite, and showing scars on the sprite. Even if I can't find a job soon it could still take months to finish.
Timoruz 12 May @ 5:52am 
I'd love for this to be updated, so don't burn yourself out now :)
Nautilus  [author] 1 May @ 10:30am 
Thanks, I am planning on doing a large update to this once I publish my dragons mod in a few weeks. With the new adventure update body parts can be removed from the sprite if they are chopped off, I also have a lot more options with appearance modifiers than I did before which I will try to use.
Accendo 30 Apr @ 9:58pm 
I really like using this mod with Adventure Mode as I really dont like so many artifacts and items being invisible in vanila. I used the tip below to copy creature graphics into your mod file and skip overwriting to make it compatible. I have noticed that all night creatures appear invisible in the world. Their portraits show up, but they dont appear in game. I can still end up fighting them, they are just invisible. Wondering if this is because I did something wrong and if there is a possible. If it is just a bug due to current structure, no issue, I would prefer invisible night creatures to invisible items. I hope nothing else is invisible.
Nautilus  [author] 22 Apr @ 2:25pm 
No, changing the mod structure would break current saves, it would also make the mod more stable since I would not have to update the mod for so many DF updates
ඞMickeyMan 22 Apr @ 9:40am 
wait would an update break current saves?
moogithetitan 21 Apr @ 10:17am 
Also, if you're trying the method I explained in my previous comment, I recommend you copy and the paste the new image graphics for giant surface animals as they've been updated.
Nautilus  [author] 21 Apr @ 8:41am 
good tip, because of the mod structure it has to be updated for every new DF version which has creature graphics. I might change this later but it would break save compatibility.
moogithetitan 21 Apr @ 6:36am 
Guys, if you want to use this mod with adventure mode the way I've done it is by copying the "SteamLibrary\steamapps\common\Dwarf Fortress\data\vanilla\vanilla_creatures_graphics\graphics" into "SteamLibrary\steamapps\common\Dwarf Fortress\data\installed_mods\more_armor_and_weapons_graphics (35)\graphics" and selecting to skip already existing files. This has worked for me so far but I'm not sure whether you'll need to uninstall the mod and re download it to recieve updates when Naut decides to update this mod properly in the future.
ඞMickeyMan 18 Apr @ 12:52pm 
update for adv mode pls