Space Engineers

Space Engineers

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Acolin System - a fully colonized world
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Type: World
Mod category: Exploration, Experimental
Tags: story, survival
File Size
Posted
Updated
169.184 MB
10 Dec, 2022 @ 1:42pm
11 Dec, 2022 @ 6:05am
2 Change Notes ( view )

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Acolin System - a fully colonized world

In 1 collection by Sarekh
Scenarios and Worlds
10 items
Description
A lore-driven exploration-investigation scenario for singleplayer



”Welcome, investigator,
We are sending you to the newest Crown colony, the Acolin system. Rogue elements from Sol Occidens have fled Imperial justice and it will be your task to track them down in this young, busy and lush world. Talk to the locals, obtain reports from the authorities and commandeer every resource you need to find them.”


This is Version 2.0 of an explorable world that you can visit in survival or creative.
I redid the whole thing, made almost entirely from scratch, and filled this world up to the brim. I am not going to lie: it will be taxing on your system, it just will. But it is packed with hundreds of grids and stories, scenes, ship, stations and cities. It has over 200 NPC blocks, each with unique dialogue – and roughly 20.000 words of text.
This world now also has an OPTIONAL questline that you can but don’t have to follow.
WHILE THIS WORLD USES ALL DLC BLOCKS, YOU DO NOT NEED THE DLC TO DOWNLOAD AND PLAY THE WORLD!



Please note: you will need to join the available Imperial faction first in order to properly spawn.

PLEASE NOTE: FOR NOW, PLEASE LEAVE "CAN USE ALL TERMINALS" FROM THE ADMIN SCREEN ON FOR ACCESSIBILITY REASONS, JUST IN CASE

Take control of the ship in the middle of the FTL ring and use it to explore the system.
Get new GPS coordinates for places of interest from displays scattered around in stations, ships and settlements.

This world comes with OPTIONAL MODS by me:

Akhinnae Imperial LCD Signs (DX11)
http://steamproxy.net/sharedfiles/filedetails/?id=453557596

Imperial Civilian LCD Signs (DX11)
http://steamproxy.net/sharedfiles/filedetails/?id=1108257625

Imperial Sounds I - female computer voice
http://steamproxy.net/sharedfiles/filedetails/?id=881594295

Imperial Sounds II - female computer voice
https://steamproxy.net/sharedfiles/filedetails/?id=1279268530
Imperial Sounds III – Imperial Ambience sounds
https://steamproxy.net/sharedfiles/filedetails/?id=2520485599

This World comes with four NECCESSARY MODS:
AE NPC Dummies - Interactable NPC Blocks by SEModder04 and Æ
https://steamproxy.net/sharedfiles/filedetails/?id=2289675817
The famous water mod – by Jakaria
https://steamproxy.net/sharedfiles/filedetails/?id=2200451495
Rokul – by GhostXV
https://steamproxy.net/sharedfiles/filedetails/?id=913983091
Beven – by Sam
https://steamproxy.net/sharedfiles/filedetails/?id=2599710223

Special thanks to Smokki for beta-testing and giving me continuous feedback and to Whiplash for his brilliant scripts!

>>four different major ground settlements
>>more than 11 different space stations
>>over thirty individual space craft
>>dozens of small vehicles, tanks, drop pods and cargo ships
>>ca. 200 NPCs with their own small texts

MOST IMPORTANT
Tons of different backstories, crafted into the world via messages, reports, orders, letters and scenes.
Visit the capital, the newest settlement or the munitions plant on the moon. Find the military task forces, chat with farmers, fishers or FIND THE FRIGGIN’ 16KM ORBITAL LIFT. Talk to the Magistrate or a lowly soldier, use surface ships and visit the schools to read about Akhinnae history.





“Akhi.. Hakhu… what the heck?!”
Akhinnae – it’s my own world, with lore, language, history – I am a nerd, you know?
“DLC split the community, why do you use them here?”
I understand the argument, but I do not agree with it. I use the DLC because the give me the vanilla possibilities to use decorative freedom that I would otherwise not have. You are free to use the item without the DLC and I will not change my old worlds and blueprints so they can still be used without DLC. For new content, however, I chose to use all available DLC.

-I have used all the DLC available. If that hurts you then you are free to leave and not use this blueprint. You can also consider using those worlds and blueprints that I have created before the introduction of DLC and that are free of any of them and will also stay without DLC


I will always publish all my Space Engineers work for free - but you can support me if you want - via
Patreon [patreon.com]
9 Comments
Sarekh  [author] 7 Sep, 2023 @ 4:36pm 
Okay, you seem to have travelled quite a bit around, that's awesome :-)
The sound system with space engineers is wonky - but I might have named the blocks differently as well. Might be worth to get into a console and check via the blocks overview if there are hidden sound blocks that were just named differently. Sorry if I am not absolutely up to speed on this one, I released it 3/4 of a year ago after working on this for roughly a year - things tend to get fuzzy ^^
As for the Space Elevator - there would be a release that detaches the elevator from the ground station. If that does not work, (it should be a merge block) try converting the grid AFTER detachment from stationary grid to ship, that might do the trick?
Thanks for the feedback, btw!
BlazingImp77151 7 Sep, 2023 @ 3:59pm 
I remember turning the sound blocks off entirely, but I'll have to double-check.

Unrelated, I think the space elevator (which was hard to find) might be broken (it says automatic is off, but I couldn't even manually move it). I could also just not have understood it, but idk
Sarekh  [author] 7 Sep, 2023 @ 1:20pm 
the birds are part of the water mod, I believe.
The crowds are indeed a sound effect from sound blocks. Did you just stop them? They are on timers and might just restart :)
BlazingImp77151 7 Sep, 2023 @ 1:01pm 
What is playing the different crowd noises??? I turned the jukeboxes and sound blocks off on the acolin city grid, but the birds and crowds just keep playing.
CaptainArthur 20 Dec, 2022 @ 9:20am 
Very impressive work. I would suggest that you have a look at MES static encounters, so that grids spawn in only when you are near them. Might be a bit more performant friendly for people with bad pc's like me. Anyway very impressed with what you did
Sarekh  [author] 15 Dec, 2022 @ 4:27pm 
Thank you very much! I'm looking forward to take the proper time to play through your world over Christmas as well :)
Bačiulis 15 Dec, 2022 @ 2:21pm 
This is great! Just started exploring, love the way stations feels alive, with NPCs and chatter sound :)
Sarekh  [author] 11 Dec, 2022 @ 5:33am 
Hahaha, you might not have the time for that now. You encouraged me, it is your own fault :-P
Smokki  [developer] 11 Dec, 2022 @ 2:46am 
And here I was thinking about starting to play Red Dead Redemption 2 during the holidays, now I'm not so sure about that anymore :D