RimWorld

RimWorld

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Skin Tight Recon
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
139.760 KB
10 Dec, 2022 @ 1:06pm
29 Jun @ 9:53am
5 Change Notes ( view )
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Skin Tight Recon

Description
A simple mod which makes recon armor "skin tight" so that outer apparels can be worn over them. Very fashionable!

About
In vanilla RimWorld, recon armor along with the other power armors occupies the middle/outer clothing slots, leaving pawns incapable of wearing any outer layer apparels over it. Though considering recon armor's modest design and light-weighted properties, it almost seems like it was meant to be a functionally compact armor similar to flak vests... and so now it is.

With this mod, all recon armors (with the exception of locust) will have their layers swapped to skin/middle, meaning outer apparel can be worn over them at the cost of now being unable to wear skin apparel under them.

Oh, and I've also included revised textures for prestige recon armor to negate clipping. Shout out to Argón[discord.gg] for his artistic talents! Enjoy!

Compatibility
Should be compatible with any mods that do not touch any of the recon armor defs.

Should now be compatible with mods that utilize the recon parent def, as long as these mods do not meddle with the base-game recon child defs. Thank you Delmain for your xml expertise!
52 Comments
Prophet 21 Jul @ 6:54pm 
i would love a version of this that made it middle layer
Delmain 29 Jun @ 3:22pm 
Thanks for the super-fast update too!
Delmain 29 Jun @ 3:22pm 
Awesome, yeah, I was stoked when I found out about it too. I used it to set up a FactionDef to inherit from Tribe while overriding my xenotype and memes onto it. It's super cool!
Jeriko06  [author] 29 Jun @ 10:14am 
@Delmain I wasn't aware of you could use arguments with nodes like that. I have updated the mod with improved compatibility. Thank you for this teaching.
Jeriko06  [author] 29 Jun @ 8:32am 
@McLets Phoenix armor is not of the Recon armor class.
Delmain 28 Jun @ 2:57pm 
It would mean that any modded items that use ParentName="ApparelArmorReconBase" would automatically become Skin layer apparel, but at least they wouldn't break.
Delmain 28 Jun @ 2:56pm 
@Jeriko06 RE: your comment from Feb of last year. It actually is possible to just patch the base, and then overload Locust armor the way your want it without it inheriting. You could change your Locust patch to this:

<!-- Locust Armor -->
<Operation Class="PatchOperationAdd">
<xpath>Defs/ThingDef[defName="Apparel_ArmorLocust"]/apparel</xpath>
<value>
<layers Inherit="False">
<li>Middle</li>
<li>Shell</li>
</layers>
</value>
</Operation>

Inherit="False" in the <layers> element tells it no to inherit any the value for <layers> from it's parent.
pterodummy 19 Jun @ 5:24pm 
Thanks for the update!!
McLets 3 Jun @ 9:46pm 
What about Phoenix armor?
Icaro 16 May @ 6:20am 
1.5 please