Sid Meier's Civilization V

Sid Meier's Civilization V

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Improved Building Happiness & Gold Yield
   
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22 Jul, 2014 @ 4:26pm
23 Jul, 2014 @ 9:56am
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Improved Building Happiness & Gold Yield

Description
(Please note that this Mod is no longer updated, and may at some point no longer work with the game as it is patched)
This Mod increases the Happiness and Gold Yield of the basic structures in Civ 5.
The purpose being to allow for a more forgiving game play experience and more easily allow players and AI to build wide late game empires.

This mod was designed using BNW and has not been tested on previous versions of the game.

This Mod will not effect Saved Games.


Changes listed below.

Gold Yield Changes;

Palace; Gold Yield Changed from "3" To "4" Gold Per Turn
Market; Gold Yield Changed from "1" To "2" Gold Per Turn
Bank; Gold Yield Changed from "2" To "3" Gold Per Turn
Stock Exchange; Gold Yield Changed from "3" To "4" Gold Per Turn

(Added in Version 2.0 on 07/23/14)
Bazaar; (Replaces market for Arabia) Gold Yield Changed from "2" To "3"
Satrap's Court; (Replaces Bank for Persia) Gold Yield Changed from "3" To "4"
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Happiness Changes;

Colosseum; Happiness Changed from "2" to "3"
Stone Works; Happiness Changed from "1" to "2"
Circus; Happiness Changed from "2" to "3"
Theatre (Zoo in BNW); Happiness Changed from "2" to "3"
Stadium; Happiness Changed from "2" to "3"

(Special thanks to Kael for his "Modders Guide to Civilization V")
11 Comments
Beret03  [author] 20 Nov, 2015 @ 3:24pm 
Hello Miyamoto! Unfortunatly I no longer update this Mod so it may be that it is no longer compatible with latest patch of the game. I am currently in Guam on TDY and don't have a means of testing it. Is the error localized to just this mod or has the issue been afecting other mods you have tried installing?
Luke 19 Nov, 2015 @ 5:12pm 
I can't get this to download or show up in my mods.
lshipp 23 Jul, 2014 @ 7:51pm 
You'll find its definition in CIV5Buildings_Expansion2.xml in the 'Buildings' folder
Beret03  [author] 23 Jul, 2014 @ 7:03pm 
Thanks for pointing that out Ishipp, I spent an hour or so looking for the Hanse but have not had any luck yet.

Not finding it under (Civilization_BuildingClassOverrides) or (BUILDINGCLASS_BANK)
I will likely have to go to the forums to see if anyone else knows where it is hiding at >_>
lshipp 23 Jul, 2014 @ 5:12pm 
Only thing I can see you are missing is the German Hanse. Though that building is already pretty OP in my opinion, so you may or may not want to adjust its gold output
Beret03  [author] 23 Jul, 2014 @ 10:13am 
The update adding improvements for unique replacement buildings has been uploaded and appears to be working as intended.

Please let me know if any issues arise.
Beret03  [author] 23 Jul, 2014 @ 9:50am 
I just added in the improvements for unique buildings that replace the base building in this mod. The update should be up in a bit. Thanks for pointing that out Ishipp!
Type 5 Ho-Ri 23 Jul, 2014 @ 9:43am 
I predict that I'm going to love this mod, I'll try it out in a few hours and see how it works.
Yeezion 23 Jul, 2014 @ 9:32am 
I'm going to use this, I'll give you feedback if I think anything is messed up, and so far it looks great, and what Ishipp said I havent checked yet but you should def get the unique buildings!
Beret03  [author] 23 Jul, 2014 @ 9:11am 
Hey Ishipp, could you please let me know which of the unique buildings you have found not to be effected and any gold increases not taking effect?

Thanks for your help and time!