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CA changes some unit sets i korrekt that.
I'm playing with Grimgor, setting the crisis after a few crash super early to test this (all faction enabled).
After the crisis is triggered, the next end-turn always crashes my game, it looks to me when it is anoter greenskin's faction turn. I think maybe because crisis factions get all the technologies and the game cannot allocate the points to the new tree for some reason?
Did anyone face this problem before?
Everything works fine if I disable the mod at a new campaign start.