RimWorld
평점이 부족합니다.
Mini Mech Booster
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Mod, 1.4
파일 크기
게시일
업데이트일
185.008 KB
2022년 12월 5일 오전 1시 14분
2022년 12월 5일 오전 2시 14분
변경 사항 3개 ( 보기 )
이 아이템을 사용하려면 DLC가 있어야 합니다.

다운로드 위해 구독하기
Mini Mech Booster

설명
Adds a Mech Booster that only takes up a single tile.

Unlocked with Ultra Mechtech (Sorry, didn't want to straight up bypass and make the vanilla Mech Booster completely useless)

Crafting Cost:
- 50 Steel
- 15 Plasteel
- 2 Advanced Components

I make no promises that this will not break anything. I'm not exactly an expert at RimWorld modding. Though this is just a simple XML file with the added structure. So it should be no more problematic than the vanilla one in theory.
댓글 7
SENPAI!! 2024년 5월 10일 오후 2시 13분 
i hope this is work on 1.5
去码头整点薯条 2024년 4월 25일 오전 9시 03분 
1.5
Xelphos  [작성자] 2022년 12월 12일 오전 1시 44분 
So the whole making the mini mech booster an actual upgrade to the vanilla one. It can be done quite easily. The hard part is making the new buff not stack with the vanilla one. I've tried a few methods for achieving that, but all of them were dead ends. To be honest. I don't know enough about C# or RimWorld to reasonably do that right now. The method I am pretty positive that will work also involves adding yet another check on top of all the checks that happen with the whole Headiff AOE script which I am not sure I really want to do since that would most definitely cause issues with anything that wants to change the vanilla one since I'd also have to tie the vanilla buff into that new script.

There is probably some better way I cannot think of right now due to my lack of skill, but I think at the moment I am going to leave this how it is since it already achieves what I intended it to.
Xelphos  [작성자] 2022년 12월 5일 오전 8시 57분 
@Hohen Yeah. I’ll have a look when I get on tomorrow. I threw this up cause I figured this would be it. But then once it was up the ideas started rolling in. lol
Hohen 2022년 12월 5일 오전 8시 41분 
@Xelphos That sounds like a great idea. Making it cost more but smaller and better does make sense in a way. Just lock it behind some research and it should be good. From the looks of it I think all that is controlled by the MechBooster def and the MechBoost hediff above it. You might need to create a new hediff but overall it seems doable without C#. Then again, I barely know what I'm doing and just rig stuff together.
Xelphos  [작성자] 2022년 12월 5일 오전 5시 49분 
@Hohen Yeah. I decided to do an all Mechanitor run for my current colony. Was getting really annoyed with how much space these boosters were taking up in my workshop since I didn’t really plan for them along with the linkables added with Vanilla Expanded stuff. Slapped this together after reading over the wiki. Currently thinking of looking into maybe buffing the effect to actually make the smaller one an actual upgrade. But that’s probably going to take a bit of trial and error since this is my first experience with making a mod for RimWorld and I am probably going to have to add a separate status effect unless I want to start learning C#.
Hohen 2022년 12월 5일 오전 4시 04분 
Very nice! I was thinking about editing the original to be 3x3 just so I could center things better, but this works just as well in comparison.