RimWorld

RimWorld

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Mini Mech Booster
   
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Mod, 1.4
File Size
Posted
Updated
185.008 KB
5 Dec, 2022 @ 1:14am
5 Dec, 2022 @ 2:14am
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Mini Mech Booster

Description
Adds a Mech Booster that only takes up a single tile.

Unlocked with Ultra Mechtech (Sorry, didn't want to straight up bypass and make the vanilla Mech Booster completely useless)

Crafting Cost:
- 50 Steel
- 15 Plasteel
- 2 Advanced Components

I make no promises that this will not break anything. I'm not exactly an expert at RimWorld modding. Though this is just a simple XML file with the added structure. So it should be no more problematic than the vanilla one in theory.
7 Comments
SENPAI!! 10 May @ 2:13pm 
i hope this is work on 1.5
去码头整点薯条 25 Apr @ 9:03am 
1.5
Xelphos  [author] 12 Dec, 2022 @ 1:44am 
So the whole making the mini mech booster an actual upgrade to the vanilla one. It can be done quite easily. The hard part is making the new buff not stack with the vanilla one. I've tried a few methods for achieving that, but all of them were dead ends. To be honest. I don't know enough about C# or RimWorld to reasonably do that right now. The method I am pretty positive that will work also involves adding yet another check on top of all the checks that happen with the whole Headiff AOE script which I am not sure I really want to do since that would most definitely cause issues with anything that wants to change the vanilla one since I'd also have to tie the vanilla buff into that new script.

There is probably some better way I cannot think of right now due to my lack of skill, but I think at the moment I am going to leave this how it is since it already achieves what I intended it to.
Xelphos  [author] 5 Dec, 2022 @ 8:57am 
@Hohen Yeah. I’ll have a look when I get on tomorrow. I threw this up cause I figured this would be it. But then once it was up the ideas started rolling in. lol
Hohen 5 Dec, 2022 @ 8:41am 
@Xelphos That sounds like a great idea. Making it cost more but smaller and better does make sense in a way. Just lock it behind some research and it should be good. From the looks of it I think all that is controlled by the MechBooster def and the MechBoost hediff above it. You might need to create a new hediff but overall it seems doable without C#. Then again, I barely know what I'm doing and just rig stuff together.
Xelphos  [author] 5 Dec, 2022 @ 5:49am 
@Hohen Yeah. I decided to do an all Mechanitor run for my current colony. Was getting really annoyed with how much space these boosters were taking up in my workshop since I didn’t really plan for them along with the linkables added with Vanilla Expanded stuff. Slapped this together after reading over the wiki. Currently thinking of looking into maybe buffing the effect to actually make the smaller one an actual upgrade. But that’s probably going to take a bit of trial and error since this is my first experience with making a mod for RimWorld and I am probably going to have to add a separate status effect unless I want to start learning C#.
Hohen 5 Dec, 2022 @ 4:04am 
Very nice! I was thinking about editing the original to be 3x3 just so I could center things better, but this works just as well in comparison.