Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's amazing how the game generation is so complex you have to add mods to the world generated, not to the game itself.
It's one of the top rated, oldest (it was written at Tarn's request to test DF's Workshop uploading before release), best publicized, most subscribed to (16K+ downloads) DF mods, and it removes one of the famously biggest hassles in the game, so it's often people's first mod. It's always going to have a relatively high rate of user error.*shrug* The youtube video (from the content creator currently doing the official tutorials) should cover that part.
All that said, I was getting mysterious failures that I know weren't user error. It was really strange and I still haven't figured out what happened. Other modders and both of the game's programmers looked at the previous upload and couldn't find a problem. One possibility is some changes in the DF file structure that happened while they were getting the Linux version working, but really any changes to DF that break this mod would probably break every mod, and I didn't get specifically Linux reports.
In this release, I changed from "remove all the stone types that include aquifers, then replace all those stone types with the aquifer tag removed" To "remove the first stone type, replace the first stone type with aquifer tag removed, remove the second stone type, replace the second stone type with the aquifer tag removed," etc. It was a nonsense change made in desperation, and, behold, it made a difference for me. I have to assume it was the Workshop re-upload not the code changes, but who knows at this point.
If this mod doesn't work for anyone:
follow the installation video
if that doesn't fix it:
manually copy the mod folder to Dwarf Fortress\data\installed_mods
remember to add it before generating each new world, just as shown in the video
make sure it's the bottom mod on the list of active mods
If that doesn't work, try Zeeb's No Aquifer's mod. It's pretty much line for line identical, but who knows, maybe the gods will smile on you.
I'll be watching for feedback. I suggest you delete all old copies of the mod manually, unsubscribe, and resubscribe if you have any problems.