Dwarf Fortress

Dwarf Fortress

430 ratings
clinodev's Dry Mines (No Aquifers Mod)
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Tags: mod, aquaphobia
File Size
Posted
Updated
11.875 KB
4 Dec, 2022 @ 11:11pm
17 Oct, 2023 @ 10:16pm
3 Change Notes ( view )

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clinodev's Dry Mines (No Aquifers Mod)

Description
Removes the aquifer tag from the nine aquifer bearing soils and stones in Dwarf Fortress, for that all day dry not drowning in the mines feeling!

Here's a video explaining how to install and use the mod: https://www.youtube.com/watch?v=j2kaEqHTA0M
Popular Discussions View All (1)
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1
20 Dec, 2022 @ 4:01pm
Any way to add this to an existing save?
Will Kydd
118 Comments
Dino-Guts 26 Jul @ 8:06pm 
Amazing, thank you so much for this. I also greatly appreciate the tutorial.
It's amazing how the game generation is so complex you have to add mods to the world generated, not to the game itself.
Armok: God of Blood 17 Apr @ 7:04pm 
Appreciate all your work over the years, clino
jordicat 27 Feb @ 11:30am 
Works great for me! As long as I don't update to version 3. Just keep it at version 1 & click "Don't update" when prompted each time you enter your world.
Darksaber 1 Feb @ 6:20pm 
Seems to be working fine for me
clinodev  [author] 10 Nov, 2023 @ 4:17pm 
re: Disheartening Comments

It's one of the top rated, oldest (it was written at Tarn's request to test DF's Workshop uploading before release), best publicized, most subscribed to (16K+ downloads) DF mods, and it removes one of the famously biggest hassles in the game, so it's often people's first mod. It's always going to have a relatively high rate of user error.*shrug* The youtube video (from the content creator currently doing the official tutorials) should cover that part.

All that said, I was getting mysterious failures that I know weren't user error. It was really strange and I still haven't figured out what happened. Other modders and both of the game's programmers looked at the previous upload and couldn't find a problem. One possibility is some changes in the DF file structure that happened while they were getting the Linux version working, but really any changes to DF that break this mod would probably break every mod, and I didn't get specifically Linux reports.
clinodev  [author] 10 Nov, 2023 @ 4:16pm 
re: Disheartening Comments continued
In this release, I changed from "remove all the stone types that include aquifers, then replace all those stone types with the aquifer tag removed" To "remove the first stone type, replace the first stone type with aquifer tag removed, remove the second stone type, replace the second stone type with the aquifer tag removed," etc. It was a nonsense change made in desperation, and, behold, it made a difference for me. I have to assume it was the Workshop re-upload not the code changes, but who knows at this point.

If this mod doesn't work for anyone:
follow the installation video

if that doesn't fix it:
manually copy the mod folder to Dwarf Fortress\data\installed_mods
remember to add it before generating each new world, just as shown in the video
make sure it's the bottom mod on the list of active mods

If that doesn't work, try Zeeb's No Aquifer's mod. It's pretty much line for line identical, but who knows, maybe the gods will smile on you.
Quilboar 31 Oct, 2023 @ 6:31pm 
the comments are disheartening
clinodev  [author] 24 Oct, 2023 @ 9:22pm 
Try copying the mod directly to Dwarf Fortress\data\installed_mods and bear in mind it has to be activated for each new world gen.
Khonco 23 Oct, 2023 @ 8:04pm 
Deleted, unsubbed, resubbed. doesn't work
clinodev  [author] 17 Oct, 2023 @ 10:43pm 
I rearranged the order of some lines, and re-uploaded the mod. I sincerely don't know which fixed it, but it seems more reliable now. I honestly suspect it was some Steam backend issue.


I'll be watching for feedback. I suggest you delete all old copies of the mod manually, unsubscribe, and resubscribe if you have any problems.