RimWorld
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Oops all BUGPARTS 2
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Mod, 1.4, 1.5
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2 déc. 2022 à 20h26
20 sept. à 11h13
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Oops all BUGPARTS 2

Description
Bee Update!
Added new bee parts that can easily be used for your ants and possibly fly colonies!
Also fixed up the masks on a few items, enjoy!


**HELLO EVERYONE.
Sorry for the long Haitus! Update brought to you by Redmattis's coding!

From spikey antennea to large head eyes, fun bug heads and thoraxes-- Make your own lovely Xeno type with fun bug flavors.
Alpha genes are also reccomeneded!

Unfortunately not compatible(just the heads) with facial animations, but the mod includes the raw head files and most of them are seperated into nice parts, so if someone better at coding wants to make a patch go right ahead :)
(I'll add more screenies later)

Credit goes to Alpha genes, insectiod parts and a bit of saurids to help me figure out how to code this as I'm very new to moding.


Special thanks to Plaxen and KTMOE for helping fix up the body code!



Fixes/Updates:

Raptoralies are still a little messy with clipping, best used without wings or wonky tails. But it's not that off if you use them anyway
Discussions populaires Tout voir (3)
1
4 oct. à 0h36
Raptoralies and new Bee / Ant head incompatible
DemittiNix
25
8 sept. à 14h44
Suggestions
Vitamin Cera
22
11 sept. à 8h01
Bug Reports
Vitamin Cera
213 commentaires
RedMattis  [créateur] 5 oct. à 0h42 
@Ohagi-Chan
On its own this + FA means bug heads will get overwritten by the facial animation heads.

If you add Big & Small Framework as well they will look as you'd expect due to plugging into FA-modifying behaviour from there.

@DemittiNix
"Things/Pawn/Humanlike/Heads/Bee/Bee_Average_Norma" isn't actually used. It is leftovers from testing that should be deleted.

".../Bee_Colorable/..." is though.

Seems to work on my machine: imgur [imgur.com]

Does this happen if using only this mod? If not, please try work your way through your modlist until you know what mod causes the issue.

I've written the head graphics harmony patches so they should patch late (thus running after default patches), but it is possible some modder did the rather destructive thing of aborting the patch stack for heads. That could be an explanation.
Ohagi-Chan 5 oct. à 0h06 
if I use Facial Animations can I still run this mod anyway?
DemittiNix 4 oct. à 0h36 
@Onion I do not use facial animation mods. the Roo's birthmarks and blemishes does bring back the eyes using the vitiligo head tattoo setting. I've found by deleting the red alpha mask layers from both bee head and bee head colorable and the problem is fixed.

Under .steam / steamapps / workshop / content / 294100 / 2896673577 / textures / things / pawn / humanlike / heads / Bee and Bee_colorable delete all red colored alpha layers.
Onion 3 oct. à 3h39 
I've found a... useful enough work around for the time being if you're like me and using Facial animations and Bug Heads with little success.

For whatever reason, roo's birthmarks and blemishes:
https://steamproxy.net/sharedfiles/filedetails/?id=2890180936
when set to vitiligo, will reveal the bug head if set to NOT_head in character editor!

Its not perfect by any means. the head is... slightly [SLIGHTLY] transparent
BUT it does the job pretty decently until that one facial animations biotech compat mod catches up with its updates!

https://steamproxy.net/sharedfiles/filedetails/?id=2950353635
DemittiNix 3 oct. à 3h29 
When I have both the new ant / bee head enabled with raptoralies the eye sockets on the head are empty and see through. Could you patch it?
RedMattis  [créateur] 1 oct. à 7h01 
@New fat dwarf
I've been told that the "RJW" mod can cause this kind of problem. If you have that installed I'd suggest trying to remove it. If you're using that and removing it fixes the issue then I'd suggest you talk with the RJW modders.

If you're not using it then I'd suggest trying to remove mods until the faces draw in the right order to home in on what mod or mod combination could be the source of the issue.
New fat dwarf 30 sept. à 11h10 
I noticed that heads with Facial Animations draw behind bodyes. Is it problem with Facial animations or with loadorder
ArticBlazer 25 sept. à 2h52 
@RedMattis thanks that actually worked fine and the big and small mods are great, thanks again
ArticBlazer 25 sept. à 1h36 
@RedMattis ah thanks, ill check it out
RedMattis  [créateur] 24 sept. à 13h12 
@ArticBlazer
You can either disable facial animations on the modded/dlc Xenotype via Nal's Facial Animation Mod Options.

If you want it to work on a 'gene' level you can subscribe to the Big & Small Framework. That will make the bug heads automatically disable facial animations. It also adds a custom gene you can add to any pawn to disable the facial animations.