Cities: Skylines

Cities: Skylines

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Separated 6-Lane Road [b+1L+s+2L]|[2L+s+1L+b]
   
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Assets: Road
File Size
Posted
Updated
11.329 MB
2 Dec, 2022 @ 7:58pm
2 May, 2023 @ 10:12pm
5 Change Notes ( view )
You need DLC to use this item.

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Separated 6-Lane Road [b+1L+s+2L]|[2L+s+1L+b]

In 2 collections by adon
Road Builder All Road Collection
253 items
Road Builder Separated Road Collection
18 items
Description
English instructions (use DeepL & Google Translate)


This road asset will be a 6-lane road with separate inside and outside lanes.
Private cars, service vehicles, and freight vehicles can only enter in the outside lane that is connected to the building.
Improve the problem of blocking traveling vehicles entering buildings and facilities by crossing lanes from the opposite lane.
Or, since vehicles cannot enter the inside lane, the blockage and congestion associated with entry is minimized as well.



Configuration of road assets
  • Road Builder Version: v1.4.3 (Regenerated on 2023/05/03)
  • Required DLC: DLC After Dark
  • Asset name in game: BRB B+C+S+2C+2C+S+C+B
  • Lane Configuration: [Bicycle 1-Lane Blank 2-Lane]+[Center]+[2-Lane Blank 1-Lane Bicycle]
  1. Road Specifications
  2. Road width: 4U wide (32m)
  3. Number of lanes: 6 lanes
  4. Speed limit: inside lane 50km / outside lane 40km
  5. Tunnel support: Supported
  6. Can Cross Lane: Disabled





About this asset
The road asset will be like the 8U wide airport road that was at DLC Airports, but converted to 4U wide.
The road width is adjusted by 4U width, so the same width can be upgraded from another road.
Intended for high-traffic industrial and commercial districts and areas where you want to prevent vehicle crossings.

Note that this asset has bike lanes and is dependent on DLC After Dark.
If the spawn points are adjusted in Building Spawn Points, congestion should almost disappear.


How to use Asset
Road Builder is only needed to generate roads and is not required for normal play.
The mods and assets required for play are listed in the collection below with a brief description.
Collection Links: https://steamproxy.net/sharedfiles/filedetails/?id=2896825380
Required Items Subs. ・Road Builder is not required, but please subscribe to AN/TM:PE/IMT. ・Please also subsume the piers and props used on the generated road together. Switching function of AN ・The AN function can be used to switch decorations placed in the road, change curb height, etc. ・The stable version of Network Skins is not yet supported, so please use the beta version when using with AN. Marking of IMT ・IMT markings are automatically generated, so IMT is also included in Required Items. ・If the road was created in v1.0.x or later, the markings will be generated by default and saved on the road itself. Do not subscribe to collections ・If you do not subscribe piers or props, they will not be displayed or will show missing or error in the LSM. ・If the mod is not subscribed, there is no IMT marking/AN switching.


About network problems
Network Errors ・If an error occurs during play, scan the network with Broken Node Detector. ・Corrupt networks can be detected and repaired automatically or manually depending on the item. Simulation Errors ・If a simulation error occurs, try Loading Screen Mod Revisited for recovery mode. ・Hopefully, it will fix the problem and load, but it will almost be deleted and you will have to re-lay it. Using Net Missing Recoverer ・If Net Missing Recoverer is used when an error occurs, it will force replacement with a 2U-wide vanilla road. ・It can be restored, albeit tediously, by changing the road using manual upgrades or RON.


Important Point
If you are unable to install, check the Compatibility Report V2 for mod conflicts.

Underground and Bridge laying ・Underground laying is supported with tunnel textures if the road is generated with v1.4.x or later. ・Bridges are the same as elevated, only with a different network type and slightly different laying conditions. Asymmetric road marking ・Markings rarely match the lane when placed, and markings do not follow together when reversed with upgrades. ・If the markings do not match, use IMT's edit function to adjust or copy and paste markings from elsewhere. Entrance and exit of vehicles ・If "Can Cross Lane" is enabled, access to the building on the reversed side as seen from the travel lane is possible. ・If invalid, you may not be able to enter or exit the building on the other side and may not be able to reach or take a detour. Multi-lane road asset ・Intersections are prone to congestion, so it is recommended that TM:PE be used to control vehicle routing. ・Check the travel route and adjust it using TM:PE to control intersections and change the course of intersections. Textures at intersections are wrong ・Combinations of connecting roads and narrow sidewalks may lack or collapse textures. ・If you experience texture problems, increase the size of intersections and seams with NCR or NC2.
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